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| author | Martino Fontana <tinozzo123@gmail.com> | 2026-02-09 19:08:53 +0100 |
|---|---|---|
| committer | Martino Fontana <tinozzo123@gmail.com> | 2026-02-13 13:57:43 +0100 |
| commit | fdbc2883ef3984f9f766aaca0dbae0cf3844e8d2 (patch) | |
| tree | d892157c6c2ec7a939e33ae83f5181f187289a9e /Source/Core/Common/Config | |
| parent | ebc8c9d857f8cbc99d555c4c2b16e3e8098a718a (diff) | |
VideoCommon: Invert interaction between Arbitrary Mipmap Detection and GPU Texture Decoding (the former disables the latter)
Split from #14293.
It makes sense for a setting that changes visual output to have priority over a setting that barely makes any difference.
Diffstat (limited to 'Source/Core/Common/Config')
| -rw-r--r-- | Source/Core/Common/Config/Config.h | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/Source/Core/Common/Config/Config.h b/Source/Core/Common/Config/Config.h index d8a2a9a691..1a32203ea5 100644 --- a/Source/Core/Common/Config/Config.h +++ b/Source/Core/Common/Config/Config.h @@ -62,6 +62,14 @@ T Get(LayerType layer, const Info<T>& info) } template <typename T> +T Get(const Layer* game_layer, const Info<T>& setting) +{ + if (game_layer != nullptr) + return game_layer->Get(setting); + return Get(setting); +} + +template <typename T> T Get(const Info<T>& info) { CachedValue<T> cached = info.GetCachedValue(); |
