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| author | degasus <wickmarkus@web.de> | 2023-01-31 18:10:48 +0100 |
|---|---|---|
| committer | degasus <wickmarkus@web.de> | 2023-02-09 13:27:02 +0100 |
| commit | 4b2aa948e662aa037ad39f5ee81a64256a4d61aa (patch) | |
| tree | c6bc567e6ee91b30e4317d726f0643779f916745 /Source/Core/Common/Debug/CodeTrace.cpp | |
| parent | aaad0cd39fca1ad020864ad7a141052179e7feb4 (diff) | |
VideoBackend/OGL: Prefer KHR_subgroup over NV_shader_thread.
While the NV extension is totally fine, the KHR extension should be able to support more hardware.
For NVIDIA, the hardware either supports both or neither, it just needs a driver from the last two years.
For AMD, the drivers from late 2022-12 seems to bring support for the KHR extension.
For Intel, the KHR is also supported for some years.
Diffstat (limited to 'Source/Core/Common/Debug/CodeTrace.cpp')
0 files changed, 0 insertions, 0 deletions
