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authorDolphin Bot <dolphin-emu-bot@users.noreply.github.com>2015-03-18 11:36:08 +0100
committerDolphin Bot <dolphin-emu-bot@users.noreply.github.com>2015-03-18 11:36:08 +0100
commit486370829a95e2b9e21cfda701be337508c2dd2a (patch)
tree638729fa0539fbd0d6e622c1b9aa88ef4d71df6b /Source/Core/Common/ENetUtil.cpp
parent27619e613ffffb6e3c3d21b59a97b51107994acb (diff)
parent8201a52cec975c6ed9c81bd6f33c41b3ef7b473a (diff)
Merge pull request #2198 from mathieui/netplay-threading-fix
Fix netplay threading issues
Diffstat (limited to 'Source/Core/Common/ENetUtil.cpp')
-rw-r--r--Source/Core/Common/ENetUtil.cpp40
1 files changed, 40 insertions, 0 deletions
diff --git a/Source/Core/Common/ENetUtil.cpp b/Source/Core/Common/ENetUtil.cpp
new file mode 100644
index 0000000000..ae5b19b2c3
--- /dev/null
+++ b/Source/Core/Common/ENetUtil.cpp
@@ -0,0 +1,40 @@
+// Copyright 2015 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+#include "ENetUtil.h"
+
+namespace ENetUtil
+{
+
+void WakeupThread(ENetHost* host)
+{
+ // Send ourselves a spurious message. This is hackier than it should be.
+ // comex reported this as https://github.com/lsalzman/enet/issues/23, so
+ // hopefully there will be a better way to do it in the future.
+ ENetAddress address;
+ if (host->address.port != 0)
+ address.port = host->address.port;
+ else
+ enet_socket_get_address(host->socket, &address);
+ address.host = 0x0100007f; // localhost
+ u8 byte = 0;
+ ENetBuffer buf;
+ buf.data = &byte;
+ buf.dataLength = 1;
+ enet_socket_send(host->socket, &address, &buf, 1);
+}
+
+int ENET_CALLBACK InterceptCallback(ENetHost* host, ENetEvent* event)
+{
+ // wakeup packet received
+ if (host->receivedDataLength == 1 && host->receivedData[0] == 0)
+ {
+ event->type = (ENetEventType) 42;
+ return 1;
+ }
+ return 0;
+}
+
+
+}