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| author | JosJuice <josjuice@gmail.com> | 2020-06-28 18:15:30 +0200 |
|---|---|---|
| committer | JosJuice <josjuice@gmail.com> | 2020-07-08 14:51:35 +0200 |
| commit | 15d9fab0bbe5cae41116c7eb24dc1797f05957c1 (patch) | |
| tree | f445a0d86ae0b8fc0a7e6cd6b106668946191ba1 /Source/Core/Common/FileUtil.cpp | |
| parent | cd51552fe4f88f725459c27959aa7fbc63c9cedf (diff) | |
Common: Rename UTF16ToUTF8
This function does *not* always convert from UTF-16. It converts
from UTF-16 on Windows and UTF-32 on other operating systems.
Also renaming UTF8ToUTF16 for consistency, even though it
technically doesn't have the same problem since it only was
implemented on Windows.
Diffstat (limited to 'Source/Core/Common/FileUtil.cpp')
| -rw-r--r-- | Source/Core/Common/FileUtil.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/Common/FileUtil.cpp b/Source/Core/Common/FileUtil.cpp index 5fc633c5e9..d5ba4d03a0 100644 --- a/Source/Core/Common/FileUtil.cpp +++ b/Source/Core/Common/FileUtil.cpp @@ -114,7 +114,7 @@ bool Exists(const std::string& path) bool IsDirectory(const std::string& path) { #ifdef _WIN32 - return PathIsDirectory(UTF8ToUTF16(path).c_str()); + return PathIsDirectory(UTF8ToWString(path).c_str()); #else return FileInfo(path).IsDirectory(); #endif |
