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| author | Ryan Houdek <Sonicadvance1@gmail.com> | 2015-03-17 21:27:40 -0500 |
|---|---|---|
| committer | Ryan Houdek <Sonicadvance1@gmail.com> | 2015-03-17 21:27:40 -0500 |
| commit | 297012ddd744463b8bf744a5e4c613004a611aa0 (patch) | |
| tree | 2a73ba66e08d77b9f8034f8e337efd4eff84d943 /Source/Core/Common/FileUtil.cpp | |
| parent | 4b7748f3c0e9dc9f2e6796d6d2ab30e37f6e6d86 (diff) | |
Fix Wii configuration path being incorrect.
On loading the NANDRoot from the config, if it isn't set it will still attempt to be set.
So on the invalid empty path, just don't set it.
Diffstat (limited to 'Source/Core/Common/FileUtil.cpp')
| -rw-r--r-- | Source/Core/Common/FileUtil.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/Source/Core/Common/FileUtil.cpp b/Source/Core/Common/FileUtil.cpp index 7a5f4ad0f6..966b372a92 100644 --- a/Source/Core/Common/FileUtil.cpp +++ b/Source/Core/Common/FileUtil.cpp @@ -822,6 +822,9 @@ const std::string& GetUserPath(unsigned int dir_index) // Rebuilds internal directory structure to compensate for the new directory void SetUserPath(unsigned int dir_index, const std::string& path) { + if (path.empty()) + return; + s_user_paths[dir_index] = path; RebuildUserDirectories(dir_index); } |
