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authorPierre Bourdon <delroth@gmail.com>2016-06-24 10:43:46 +0200
committerPierre Bourdon <delroth@gmail.com>2016-06-24 10:43:46 +0200
commit3570c7f03a2aa90aa634f96c0af1969af610f14d (patch)
tree4252e03c0e853ba7cffe022937698c854ad0eaa9 /Source/Core/Common/FileUtil.cpp
parent2115e8a4a6814e32107b5205ff5c95bbd3c6e99c (diff)
Reformat all the things. Have fun with merge conflicts.
Diffstat (limited to 'Source/Core/Common/FileUtil.cpp')
-rw-r--r--Source/Core/Common/FileUtil.cpp1321
1 files changed, 657 insertions, 664 deletions
diff --git a/Source/Core/Common/FileUtil.cpp b/Source/Core/Common/FileUtil.cpp
index c4563c397f..8317550297 100644
--- a/Source/Core/Common/FileUtil.cpp
+++ b/Source/Core/Common/FileUtil.cpp
@@ -9,8 +9,8 @@
#include <fcntl.h>
#include <limits.h>
#include <string>
-#include <vector>
#include <sys/stat.h>
+#include <vector>
#include "Common/Common.h"
#include "Common/CommonFuncs.h"
@@ -20,10 +20,10 @@
#include "Common/Logging/Log.h"
#ifdef _WIN32
-#include <commdlg.h> // for GetSaveFileName
-#include <direct.h> // getcwd
+#include <commdlg.h> // for GetSaveFileName
+#include <direct.h> // getcwd
#include <io.h>
-#include <objbase.h> // guid stuff
+#include <objbase.h> // guid stuff
#include <shellapi.h>
#include <windows.h>
#else
@@ -42,7 +42,7 @@
#endif
#ifndef S_ISDIR
-#define S_ISDIR(m) (((m)&S_IFMT) == S_IFDIR)
+#define S_ISDIR(m) (((m)&S_IFMT) == S_IFDIR)
#endif
#if defined BSD4_4 || defined __FreeBSD__
@@ -55,971 +55,964 @@
// REMEMBER: strdup considered harmful!
namespace File
{
-
// Remove any ending forward slashes from directory paths
// Modifies argument.
static void StripTailDirSlashes(std::string& fname)
{
- if (fname.length() > 1)
- {
- while (fname.back() == DIR_SEP_CHR)
- fname.pop_back();
- }
+ if (fname.length() > 1)
+ {
+ while (fname.back() == DIR_SEP_CHR)
+ fname.pop_back();
+ }
}
// Returns true if file filename exists
bool Exists(const std::string& filename)
{
- struct stat64 file_info;
+ struct stat64 file_info;
- std::string copy(filename);
- StripTailDirSlashes(copy);
+ std::string copy(filename);
+ StripTailDirSlashes(copy);
#ifdef _WIN32
- int result = _tstat64(UTF8ToTStr(copy).c_str(), &file_info);
+ int result = _tstat64(UTF8ToTStr(copy).c_str(), &file_info);
#else
- int result = stat64(copy.c_str(), &file_info);
+ int result = stat64(copy.c_str(), &file_info);
#endif
- return (result == 0);
+ return (result == 0);
}
// Returns true if filename is a directory
bool IsDirectory(const std::string& filename)
{
- struct stat64 file_info;
+ struct stat64 file_info;
- std::string copy(filename);
- StripTailDirSlashes(copy);
+ std::string copy(filename);
+ StripTailDirSlashes(copy);
#ifdef _WIN32
- int result = _tstat64(UTF8ToTStr(copy).c_str(), &file_info);
+ int result = _tstat64(UTF8ToTStr(copy).c_str(), &file_info);
#else
- int result = stat64(copy.c_str(), &file_info);
+ int result = stat64(copy.c_str(), &file_info);
#endif
- if (result < 0)
- {
- WARN_LOG(COMMON, "IsDirectory: stat failed on %s: %s",
- filename.c_str(), GetLastErrorMsg().c_str());
- return false;
- }
+ if (result < 0)
+ {
+ WARN_LOG(COMMON, "IsDirectory: stat failed on %s: %s", filename.c_str(),
+ GetLastErrorMsg().c_str());
+ return false;
+ }
- return S_ISDIR(file_info.st_mode);
+ return S_ISDIR(file_info.st_mode);
}
// Deletes a given filename, return true on success
// Doesn't supports deleting a directory
bool Delete(const std::string& filename)
{
- INFO_LOG(COMMON, "Delete: file %s", filename.c_str());
-
- // Return true because we care about the file no
- // being there, not the actual delete.
- if (!Exists(filename))
- {
- WARN_LOG(COMMON, "Delete: %s does not exist", filename.c_str());
- return true;
- }
-
- // We can't delete a directory
- if (IsDirectory(filename))
- {
- WARN_LOG(COMMON, "Delete failed: %s is a directory", filename.c_str());
- return false;
- }
+ INFO_LOG(COMMON, "Delete: file %s", filename.c_str());
+
+ // Return true because we care about the file no
+ // being there, not the actual delete.
+ if (!Exists(filename))
+ {
+ WARN_LOG(COMMON, "Delete: %s does not exist", filename.c_str());
+ return true;
+ }
+
+ // We can't delete a directory
+ if (IsDirectory(filename))
+ {
+ WARN_LOG(COMMON, "Delete failed: %s is a directory", filename.c_str());
+ return false;
+ }
#ifdef _WIN32
- if (!DeleteFile(UTF8ToTStr(filename).c_str()))
- {
- WARN_LOG(COMMON, "Delete: DeleteFile failed on %s: %s",
- filename.c_str(), GetLastErrorMsg().c_str());
- return false;
- }
+ if (!DeleteFile(UTF8ToTStr(filename).c_str()))
+ {
+ WARN_LOG(COMMON, "Delete: DeleteFile failed on %s: %s", filename.c_str(),
+ GetLastErrorMsg().c_str());
+ return false;
+ }
#else
- if (unlink(filename.c_str()) == -1)
- {
- WARN_LOG(COMMON, "Delete: unlink failed on %s: %s",
- filename.c_str(), GetLastErrorMsg().c_str());
- return false;
- }
+ if (unlink(filename.c_str()) == -1)
+ {
+ WARN_LOG(COMMON, "Delete: unlink failed on %s: %s", filename.c_str(),
+ GetLastErrorMsg().c_str());
+ return false;
+ }
#endif
- return true;
+ return true;
}
// Returns true if successful, or path already exists.
bool CreateDir(const std::string& path)
{
- INFO_LOG(COMMON, "CreateDir: directory %s", path.c_str());
+ INFO_LOG(COMMON, "CreateDir: directory %s", path.c_str());
#ifdef _WIN32
- if (::CreateDirectory(UTF8ToTStr(path).c_str(), nullptr))
- return true;
- DWORD error = GetLastError();
- if (error == ERROR_ALREADY_EXISTS)
- {
- WARN_LOG(COMMON, "CreateDir: CreateDirectory failed on %s: already exists", path.c_str());
- return true;
- }
- ERROR_LOG(COMMON, "CreateDir: CreateDirectory failed on %s: %i", path.c_str(), error);
- return false;
+ if (::CreateDirectory(UTF8ToTStr(path).c_str(), nullptr))
+ return true;
+ DWORD error = GetLastError();
+ if (error == ERROR_ALREADY_EXISTS)
+ {
+ WARN_LOG(COMMON, "CreateDir: CreateDirectory failed on %s: already exists", path.c_str());
+ return true;
+ }
+ ERROR_LOG(COMMON, "CreateDir: CreateDirectory failed on %s: %i", path.c_str(), error);
+ return false;
#else
- if (mkdir(path.c_str(), 0755) == 0)
- return true;
+ if (mkdir(path.c_str(), 0755) == 0)
+ return true;
- int err = errno;
+ int err = errno;
- if (err == EEXIST)
- {
- WARN_LOG(COMMON, "CreateDir: mkdir failed on %s: already exists", path.c_str());
- return true;
- }
+ if (err == EEXIST)
+ {
+ WARN_LOG(COMMON, "CreateDir: mkdir failed on %s: already exists", path.c_str());
+ return true;
+ }
- ERROR_LOG(COMMON, "CreateDir: mkdir failed on %s: %s", path.c_str(), strerror(err));
- return false;
+ ERROR_LOG(COMMON, "CreateDir: mkdir failed on %s: %s", path.c_str(), strerror(err));
+ return false;
#endif
}
// Creates the full path of fullPath returns true on success
bool CreateFullPath(const std::string& fullPath)
{
- int panicCounter = 100;
- INFO_LOG(COMMON, "CreateFullPath: path %s", fullPath.c_str());
-
- if (File::Exists(fullPath))
- {
- INFO_LOG(COMMON, "CreateFullPath: path exists %s", fullPath.c_str());
- return true;
- }
-
- size_t position = 0;
- while (true)
- {
- // Find next sub path
- position = fullPath.find(DIR_SEP_CHR, position);
-
- // we're done, yay!
- if (position == fullPath.npos)
- return true;
-
- // Include the '/' so the first call is CreateDir("/") rather than CreateDir("")
- std::string const subPath(fullPath.substr(0, position + 1));
- if (!File::IsDirectory(subPath))
- File::CreateDir(subPath);
-
- // A safety check
- panicCounter--;
- if (panicCounter <= 0)
- {
- ERROR_LOG(COMMON, "CreateFullPath: directory structure is too deep");
- return false;
- }
- position++;
- }
+ int panicCounter = 100;
+ INFO_LOG(COMMON, "CreateFullPath: path %s", fullPath.c_str());
+
+ if (File::Exists(fullPath))
+ {
+ INFO_LOG(COMMON, "CreateFullPath: path exists %s", fullPath.c_str());
+ return true;
+ }
+
+ size_t position = 0;
+ while (true)
+ {
+ // Find next sub path
+ position = fullPath.find(DIR_SEP_CHR, position);
+
+ // we're done, yay!
+ if (position == fullPath.npos)
+ return true;
+
+ // Include the '/' so the first call is CreateDir("/") rather than CreateDir("")
+ std::string const subPath(fullPath.substr(0, position + 1));
+ if (!File::IsDirectory(subPath))
+ File::CreateDir(subPath);
+
+ // A safety check
+ panicCounter--;
+ if (panicCounter <= 0)
+ {
+ ERROR_LOG(COMMON, "CreateFullPath: directory structure is too deep");
+ return false;
+ }
+ position++;
+ }
}
-
// Deletes a directory filename, returns true on success
bool DeleteDir(const std::string& filename)
{
- INFO_LOG(COMMON, "DeleteDir: directory %s", filename.c_str());
+ INFO_LOG(COMMON, "DeleteDir: directory %s", filename.c_str());
- // check if a directory
- if (!File::IsDirectory(filename))
- {
- ERROR_LOG(COMMON, "DeleteDir: Not a directory %s", filename.c_str());
- return false;
- }
+ // check if a directory
+ if (!File::IsDirectory(filename))
+ {
+ ERROR_LOG(COMMON, "DeleteDir: Not a directory %s", filename.c_str());
+ return false;
+ }
#ifdef _WIN32
- if (::RemoveDirectory(UTF8ToTStr(filename).c_str()))
- return true;
+ if (::RemoveDirectory(UTF8ToTStr(filename).c_str()))
+ return true;
#else
- if (rmdir(filename.c_str()) == 0)
- return true;
+ if (rmdir(filename.c_str()) == 0)
+ return true;
#endif
- ERROR_LOG(COMMON, "DeleteDir: %s: %s", filename.c_str(), GetLastErrorMsg().c_str());
+ ERROR_LOG(COMMON, "DeleteDir: %s: %s", filename.c_str(), GetLastErrorMsg().c_str());
- return false;
+ return false;
}
// renames file srcFilename to destFilename, returns true on success
bool Rename(const std::string& srcFilename, const std::string& destFilename)
{
- INFO_LOG(COMMON, "Rename: %s --> %s",
- srcFilename.c_str(), destFilename.c_str());
+ INFO_LOG(COMMON, "Rename: %s --> %s", srcFilename.c_str(), destFilename.c_str());
#ifdef _WIN32
- auto sf = UTF8ToTStr(srcFilename);
- auto df = UTF8ToTStr(destFilename);
- // The Internet seems torn about whether ReplaceFile is atomic or not.
- // Hopefully it's atomic enough...
- if (ReplaceFile(df.c_str(), sf.c_str(), nullptr, REPLACEFILE_IGNORE_MERGE_ERRORS, nullptr, nullptr))
- return true;
- // Might have failed because the destination doesn't exist.
- if (GetLastError() == ERROR_FILE_NOT_FOUND)
- {
- if (MoveFile(sf.c_str(), df.c_str()))
- return true;
- }
+ auto sf = UTF8ToTStr(srcFilename);
+ auto df = UTF8ToTStr(destFilename);
+ // The Internet seems torn about whether ReplaceFile is atomic or not.
+ // Hopefully it's atomic enough...
+ if (ReplaceFile(df.c_str(), sf.c_str(), nullptr, REPLACEFILE_IGNORE_MERGE_ERRORS, nullptr,
+ nullptr))
+ return true;
+ // Might have failed because the destination doesn't exist.
+ if (GetLastError() == ERROR_FILE_NOT_FOUND)
+ {
+ if (MoveFile(sf.c_str(), df.c_str()))
+ return true;
+ }
#else
- if (rename(srcFilename.c_str(), destFilename.c_str()) == 0)
- return true;
+ if (rename(srcFilename.c_str(), destFilename.c_str()) == 0)
+ return true;
#endif
- ERROR_LOG(COMMON, "Rename: failed %s --> %s: %s",
- srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg().c_str());
- return false;
+ ERROR_LOG(COMMON, "Rename: failed %s --> %s: %s", srcFilename.c_str(), destFilename.c_str(),
+ GetLastErrorMsg().c_str());
+ return false;
}
#ifndef _WIN32
static void FSyncPath(const char* path)
{
- int fd = open(path, O_RDONLY);
- if (fd != -1)
- {
- fsync(fd);
- close(fd);
- }
+ int fd = open(path, O_RDONLY);
+ if (fd != -1)
+ {
+ fsync(fd);
+ close(fd);
+ }
}
#endif
bool RenameSync(const std::string& srcFilename, const std::string& destFilename)
{
- if (!Rename(srcFilename, destFilename))
- return false;
+ if (!Rename(srcFilename, destFilename))
+ return false;
#ifdef _WIN32
- int fd = _topen(UTF8ToTStr(srcFilename).c_str(), _O_RDONLY);
- if (fd != -1)
- {
- _commit(fd);
- close(fd);
- }
+ int fd = _topen(UTF8ToTStr(srcFilename).c_str(), _O_RDONLY);
+ if (fd != -1)
+ {
+ _commit(fd);
+ close(fd);
+ }
#else
- char* path = strdup(srcFilename.c_str());
- FSyncPath(path);
- FSyncPath(dirname(path));
- free(path);
- path = strdup(destFilename.c_str());
- FSyncPath(dirname(path));
- free(path);
+ char* path = strdup(srcFilename.c_str());
+ FSyncPath(path);
+ FSyncPath(dirname(path));
+ free(path);
+ path = strdup(destFilename.c_str());
+ FSyncPath(dirname(path));
+ free(path);
#endif
- return true;
+ return true;
}
// copies file srcFilename to destFilename, returns true on success
bool Copy(const std::string& srcFilename, const std::string& destFilename)
{
- INFO_LOG(COMMON, "Copy: %s --> %s",
- srcFilename.c_str(), destFilename.c_str());
+ INFO_LOG(COMMON, "Copy: %s --> %s", srcFilename.c_str(), destFilename.c_str());
#ifdef _WIN32
- if (CopyFile(UTF8ToTStr(srcFilename).c_str(), UTF8ToTStr(destFilename).c_str(), FALSE))
- return true;
+ if (CopyFile(UTF8ToTStr(srcFilename).c_str(), UTF8ToTStr(destFilename).c_str(), FALSE))
+ return true;
- ERROR_LOG(COMMON, "Copy: failed %s --> %s: %s",
- srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg().c_str());
- return false;
+ ERROR_LOG(COMMON, "Copy: failed %s --> %s: %s", srcFilename.c_str(), destFilename.c_str(),
+ GetLastErrorMsg().c_str());
+ return false;
#else
- // buffer size
+// buffer size
#define BSIZE 1024
- char buffer[BSIZE];
-
- // Open input file
- std::ifstream input;
- OpenFStream(input, srcFilename, std::ifstream::in | std::ifstream::binary);
- if (!input.is_open())
- {
- ERROR_LOG(COMMON, "Copy: input failed %s --> %s: %s",
- srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg().c_str());
- return false;
- }
-
- // open output file
- File::IOFile output(destFilename, "wb");
-
- if (!output.IsOpen())
- {
- ERROR_LOG(COMMON, "Copy: output failed %s --> %s: %s",
- srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg().c_str());
- return false;
- }
-
- // copy loop
- while (!input.eof())
- {
- // read input
- input.read(buffer, BSIZE);
- if (!input)
- {
- ERROR_LOG(COMMON,
- "Copy: failed reading from source, %s --> %s: %s",
- srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg().c_str());
- return false;
- }
-
- // write output
- if (!output.WriteBytes(buffer, BSIZE))
- {
- ERROR_LOG(COMMON,
- "Copy: failed writing to output, %s --> %s: %s",
- srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg().c_str());
- return false;
- }
- }
-
- return true;
+ char buffer[BSIZE];
+
+ // Open input file
+ std::ifstream input;
+ OpenFStream(input, srcFilename, std::ifstream::in | std::ifstream::binary);
+ if (!input.is_open())
+ {
+ ERROR_LOG(COMMON, "Copy: input failed %s --> %s: %s", srcFilename.c_str(), destFilename.c_str(),
+ GetLastErrorMsg().c_str());
+ return false;
+ }
+
+ // open output file
+ File::IOFile output(destFilename, "wb");
+
+ if (!output.IsOpen())
+ {
+ ERROR_LOG(COMMON, "Copy: output failed %s --> %s: %s", srcFilename.c_str(),
+ destFilename.c_str(), GetLastErrorMsg().c_str());
+ return false;
+ }
+
+ // copy loop
+ while (!input.eof())
+ {
+ // read input
+ input.read(buffer, BSIZE);
+ if (!input)
+ {
+ ERROR_LOG(COMMON, "Copy: failed reading from source, %s --> %s: %s", srcFilename.c_str(),
+ destFilename.c_str(), GetLastErrorMsg().c_str());
+ return false;
+ }
+
+ // write output
+ if (!output.WriteBytes(buffer, BSIZE))
+ {
+ ERROR_LOG(COMMON, "Copy: failed writing to output, %s --> %s: %s", srcFilename.c_str(),
+ destFilename.c_str(), GetLastErrorMsg().c_str());
+ return false;
+ }
+ }
+
+ return true;
#endif
}
// Returns the size of filename (64bit)
u64 GetSize(const std::string& filename)
{
- if (!Exists(filename))
- {
- WARN_LOG(COMMON, "GetSize: failed %s: No such file", filename.c_str());
- return 0;
- }
-
- if (IsDirectory(filename))
- {
- WARN_LOG(COMMON, "GetSize: failed %s: is a directory", filename.c_str());
- return 0;
- }
-
- struct stat64 buf;
+ if (!Exists(filename))
+ {
+ WARN_LOG(COMMON, "GetSize: failed %s: No such file", filename.c_str());
+ return 0;
+ }
+
+ if (IsDirectory(filename))
+ {
+ WARN_LOG(COMMON, "GetSize: failed %s: is a directory", filename.c_str());
+ return 0;
+ }
+
+ struct stat64 buf;
#ifdef _WIN32
- if (_tstat64(UTF8ToTStr(filename).c_str(), &buf) == 0)
+ if (_tstat64(UTF8ToTStr(filename).c_str(), &buf) == 0)
#else
- if (stat64(filename.c_str(), &buf) == 0)
+ if (stat64(filename.c_str(), &buf) == 0)
#endif
- {
- DEBUG_LOG(COMMON, "GetSize: %s: %lld",
- filename.c_str(), (long long)buf.st_size);
- return buf.st_size;
- }
-
- ERROR_LOG(COMMON, "GetSize: Stat failed %s: %s",
- filename.c_str(), GetLastErrorMsg().c_str());
- return 0;
+ {
+ DEBUG_LOG(COMMON, "GetSize: %s: %lld", filename.c_str(), (long long)buf.st_size);
+ return buf.st_size;
+ }
+
+ ERROR_LOG(COMMON, "GetSize: Stat failed %s: %s", filename.c_str(), GetLastErrorMsg().c_str());
+ return 0;
}
// Overloaded GetSize, accepts file descriptor
u64 GetSize(const int fd)
{
- struct stat64 buf;
- if (fstat64(fd, &buf) != 0)
- {
- ERROR_LOG(COMMON, "GetSize: stat failed %i: %s",
- fd, GetLastErrorMsg().c_str());
- return 0;
- }
- return buf.st_size;
+ struct stat64 buf;
+ if (fstat64(fd, &buf) != 0)
+ {
+ ERROR_LOG(COMMON, "GetSize: stat failed %i: %s", fd, GetLastErrorMsg().c_str());
+ return 0;
+ }
+ return buf.st_size;
}
// Overloaded GetSize, accepts FILE*
u64 GetSize(FILE* f)
{
- // can't use off_t here because it can be 32-bit
- u64 pos = ftello(f);
- if (fseeko(f, 0, SEEK_END) != 0)
- {
- ERROR_LOG(COMMON, "GetSize: seek failed %p: %s",
- f, GetLastErrorMsg().c_str());
- return 0;
- }
-
- u64 size = ftello(f);
- if ((size != pos) && (fseeko(f, pos, SEEK_SET) != 0))
- {
- ERROR_LOG(COMMON, "GetSize: seek failed %p: %s",
- f, GetLastErrorMsg().c_str());
- return 0;
- }
-
- return size;
+ // can't use off_t here because it can be 32-bit
+ u64 pos = ftello(f);
+ if (fseeko(f, 0, SEEK_END) != 0)
+ {
+ ERROR_LOG(COMMON, "GetSize: seek failed %p: %s", f, GetLastErrorMsg().c_str());
+ return 0;
+ }
+
+ u64 size = ftello(f);
+ if ((size != pos) && (fseeko(f, pos, SEEK_SET) != 0))
+ {
+ ERROR_LOG(COMMON, "GetSize: seek failed %p: %s", f, GetLastErrorMsg().c_str());
+ return 0;
+ }
+
+ return size;
}
// creates an empty file filename, returns true on success
bool CreateEmptyFile(const std::string& filename)
{
- INFO_LOG(COMMON, "CreateEmptyFile: %s", filename.c_str());
+ INFO_LOG(COMMON, "CreateEmptyFile: %s", filename.c_str());
- if (!File::IOFile(filename, "wb"))
- {
- ERROR_LOG(COMMON, "CreateEmptyFile: failed %s: %s",
- filename.c_str(), GetLastErrorMsg().c_str());
- return false;
- }
+ if (!File::IOFile(filename, "wb"))
+ {
+ ERROR_LOG(COMMON, "CreateEmptyFile: failed %s: %s", filename.c_str(),
+ GetLastErrorMsg().c_str());
+ return false;
+ }
- return true;
+ return true;
}
-
// Scans the directory tree gets, starting from _Directory and adds the
// results into parentEntry. Returns the number of files+directories found
FSTEntry ScanDirectoryTree(const std::string& directory, bool recursive)
{
- INFO_LOG(COMMON, "ScanDirectoryTree: directory %s", directory.c_str());
- // How many files + directories we found
- FSTEntry parent_entry;
- parent_entry.physicalName = directory;
- parent_entry.isDirectory = true;
- parent_entry.size = 0;
+ INFO_LOG(COMMON, "ScanDirectoryTree: directory %s", directory.c_str());
+ // How many files + directories we found
+ FSTEntry parent_entry;
+ parent_entry.physicalName = directory;
+ parent_entry.isDirectory = true;
+ parent_entry.size = 0;
#ifdef _WIN32
- // Find the first file in the directory.
- WIN32_FIND_DATA ffd;
-
- HANDLE hFind = FindFirstFile(UTF8ToTStr(directory + "\\*").c_str(), &ffd);
- if (hFind == INVALID_HANDLE_VALUE)
- {
- FindClose(hFind);
- return parent_entry;
- }
- // Windows loop
- do
- {
- const std::string virtual_name(TStrToUTF8(ffd.cFileName));
+ // Find the first file in the directory.
+ WIN32_FIND_DATA ffd;
+
+ HANDLE hFind = FindFirstFile(UTF8ToTStr(directory + "\\*").c_str(), &ffd);
+ if (hFind == INVALID_HANDLE_VALUE)
+ {
+ FindClose(hFind);
+ return parent_entry;
+ }
+ // Windows loop
+ do
+ {
+ const std::string virtual_name(TStrToUTF8(ffd.cFileName));
#else
- struct dirent dirent, *result = nullptr;
-
- DIR* dirp = opendir(directory.c_str());
- if (!dirp)
- return parent_entry;
-
- // non Windows loop
- while (!readdir_r(dirp, &dirent, &result) && result)
- {
- const std::string virtual_name(result->d_name);
- #endif
- if (virtual_name == "." || virtual_name == "..")
- continue;
- auto physical_name = directory + DIR_SEP + virtual_name;
- FSTEntry entry;
- entry.isDirectory = IsDirectory(physical_name);
- if (entry.isDirectory)
- {
- if (recursive)
- entry = ScanDirectoryTree(physical_name, true);
- else
- entry.size = 0;
- parent_entry.size += entry.size;
- }
- else
- {
- entry.size = GetSize(physical_name);
- }
- entry.virtualName = virtual_name;
- entry.physicalName = physical_name;
-
- ++parent_entry.size;
- // Push into the tree
- parent_entry.children.push_back(entry);
- #ifdef _WIN32
- } while (FindNextFile(hFind, &ffd) != 0);
- FindClose(hFind);
+ struct dirent dirent, *result = nullptr;
+
+ DIR* dirp = opendir(directory.c_str());
+ if (!dirp)
+ return parent_entry;
+
+ // non Windows loop
+ while (!readdir_r(dirp, &dirent, &result) && result)
+ {
+ const std::string virtual_name(result->d_name);
+#endif
+ if (virtual_name == "." || virtual_name == "..")
+ continue;
+ auto physical_name = directory + DIR_SEP + virtual_name;
+ FSTEntry entry;
+ entry.isDirectory = IsDirectory(physical_name);
+ if (entry.isDirectory)
+ {
+ if (recursive)
+ entry = ScanDirectoryTree(physical_name, true);
+ else
+ entry.size = 0;
+ parent_entry.size += entry.size;
+ }
+ else
+ {
+ entry.size = GetSize(physical_name);
+ }
+ entry.virtualName = virtual_name;
+ entry.physicalName = physical_name;
+
+ ++parent_entry.size;
+ // Push into the tree
+ parent_entry.children.push_back(entry);
+#ifdef _WIN32
+ } while (FindNextFile(hFind, &ffd) != 0);
+ FindClose(hFind);
#else
- }
- closedir(dirp);
+ }
+ closedir(dirp);
#endif
- // Return number of entries found.
- return parent_entry;
+ // Return number of entries found.
+ return parent_entry;
}
-
// Deletes the given directory and anything under it. Returns true on success.
bool DeleteDirRecursively(const std::string& directory)
{
- INFO_LOG(COMMON, "DeleteDirRecursively: %s", directory.c_str());
- bool success = true;
+ INFO_LOG(COMMON, "DeleteDirRecursively: %s", directory.c_str());
+ bool success = true;
#ifdef _WIN32
- // Find the first file in the directory.
- WIN32_FIND_DATA ffd;
- HANDLE hFind = FindFirstFile(UTF8ToTStr(directory + "\\*").c_str(), &ffd);
-
- if (hFind == INVALID_HANDLE_VALUE)
- {
- FindClose(hFind);
- return false;
- }
-
- // Windows loop
- do
- {
- const std::string virtualName(TStrToUTF8(ffd.cFileName));
+ // Find the first file in the directory.
+ WIN32_FIND_DATA ffd;
+ HANDLE hFind = FindFirstFile(UTF8ToTStr(directory + "\\*").c_str(), &ffd);
+
+ if (hFind == INVALID_HANDLE_VALUE)
+ {
+ FindClose(hFind);
+ return false;
+ }
+
+ // Windows loop
+ do
+ {
+ const std::string virtualName(TStrToUTF8(ffd.cFileName));
#else
- struct dirent dirent, *result = nullptr;
- DIR* dirp = opendir(directory.c_str());
- if (!dirp)
- return false;
-
- // non Windows loop
- while (!readdir_r(dirp, &dirent, &result) && result)
- {
- const std::string virtualName = result->d_name;
+ struct dirent dirent, *result = nullptr;
+ DIR* dirp = opendir(directory.c_str());
+ if (!dirp)
+ return false;
+
+ // non Windows loop
+ while (!readdir_r(dirp, &dirent, &result) && result)
+ {
+ const std::string virtualName = result->d_name;
#endif
- // check for "." and ".."
- if (((virtualName[0] == '.') && (virtualName[1] == '\0')) ||
- ((virtualName[0] == '.') && (virtualName[1] == '.') &&
- (virtualName[2] == '\0')))
- continue;
-
- std::string newPath = directory + DIR_SEP_CHR + virtualName;
- if (IsDirectory(newPath))
- {
- if (!DeleteDirRecursively(newPath))
- {
- success = false;
- break;
- }
- }
- else
- {
- if (!File::Delete(newPath))
- {
- success = false;
- break;
- }
- }
+ // check for "." and ".."
+ if (((virtualName[0] == '.') && (virtualName[1] == '\0')) ||
+ ((virtualName[0] == '.') && (virtualName[1] == '.') && (virtualName[2] == '\0')))
+ continue;
+
+ std::string newPath = directory + DIR_SEP_CHR + virtualName;
+ if (IsDirectory(newPath))
+ {
+ if (!DeleteDirRecursively(newPath))
+ {
+ success = false;
+ break;
+ }
+ }
+ else
+ {
+ if (!File::Delete(newPath))
+ {
+ success = false;
+ break;
+ }
+ }
#ifdef _WIN32
- } while (FindNextFile(hFind, &ffd) != 0);
- FindClose(hFind);
+ } while (FindNextFile(hFind, &ffd) != 0);
+ FindClose(hFind);
#else
- }
- closedir(dirp);
+ }
+ closedir(dirp);
#endif
- if (success)
- File::DeleteDir(directory);
+ if (success)
+ File::DeleteDir(directory);
- return success;
+ return success;
}
// Create directory and copy contents (does not overwrite existing files)
void CopyDir(const std::string& source_path, const std::string& dest_path)
{
- if (source_path == dest_path) return;
- if (!File::Exists(source_path)) return;
- if (!File::Exists(dest_path)) File::CreateFullPath(dest_path);
+ if (source_path == dest_path)
+ return;
+ if (!File::Exists(source_path))
+ return;
+ if (!File::Exists(dest_path))
+ File::CreateFullPath(dest_path);
#ifdef _WIN32
- WIN32_FIND_DATA ffd;
- HANDLE hFind = FindFirstFile(UTF8ToTStr(source_path + "\\*").c_str(), &ffd);
-
- if (hFind == INVALID_HANDLE_VALUE)
- {
- FindClose(hFind);
- return;
- }
-
- do
- {
- const std::string virtualName(TStrToUTF8(ffd.cFileName));
+ WIN32_FIND_DATA ffd;
+ HANDLE hFind = FindFirstFile(UTF8ToTStr(source_path + "\\*").c_str(), &ffd);
+
+ if (hFind == INVALID_HANDLE_VALUE)
+ {
+ FindClose(hFind);
+ return;
+ }
+
+ do
+ {
+ const std::string virtualName(TStrToUTF8(ffd.cFileName));
#else
- struct dirent dirent, *result = nullptr;
- DIR* dirp = opendir(source_path.c_str());
- if (!dirp) return;
-
- while (!readdir_r(dirp, &dirent, &result) && result)
- {
- const std::string virtualName(result->d_name);
+ struct dirent dirent, *result = nullptr;
+ DIR* dirp = opendir(source_path.c_str());
+ if (!dirp)
+ return;
+
+ while (!readdir_r(dirp, &dirent, &result) && result)
+ {
+ const std::string virtualName(result->d_name);
#endif
- // check for "." and ".."
- if (virtualName == "." || virtualName == "..")
- continue;
-
- std::string source = source_path + DIR_SEP + virtualName;
- std::string dest = dest_path + DIR_SEP + virtualName;
- if (IsDirectory(source))
- {
- if (!File::Exists(dest)) File::CreateFullPath(dest + DIR_SEP);
- CopyDir(source, dest);
- }
- else if (!File::Exists(dest)) File::Copy(source, dest);
+ // check for "." and ".."
+ if (virtualName == "." || virtualName == "..")
+ continue;
+
+ std::string source = source_path + DIR_SEP + virtualName;
+ std::string dest = dest_path + DIR_SEP + virtualName;
+ if (IsDirectory(source))
+ {
+ if (!File::Exists(dest))
+ File::CreateFullPath(dest + DIR_SEP);
+ CopyDir(source, dest);
+ }
+ else if (!File::Exists(dest))
+ File::Copy(source, dest);
#ifdef _WIN32
- } while (FindNextFile(hFind, &ffd) != 0);
- FindClose(hFind);
+ } while (FindNextFile(hFind, &ffd) != 0);
+ FindClose(hFind);
#else
- }
- closedir(dirp);
+ }
+ closedir(dirp);
#endif
}
// Returns the current directory
std::string GetCurrentDir()
{
- char* dir;
- // Get the current working directory (getcwd uses malloc)
- if (!(dir = __getcwd(nullptr, 0)))
- {
- ERROR_LOG(COMMON, "GetCurrentDirectory failed: %s",
- GetLastErrorMsg().c_str());
- return nullptr;
- }
- std::string strDir = dir;
- free(dir);
- return strDir;
+ char* dir;
+ // Get the current working directory (getcwd uses malloc)
+ if (!(dir = __getcwd(nullptr, 0)))
+ {
+ ERROR_LOG(COMMON, "GetCurrentDirectory failed: %s", GetLastErrorMsg().c_str());
+ return nullptr;
+ }
+ std::string strDir = dir;
+ free(dir);
+ return strDir;
}
// Sets the current directory to the given directory
bool SetCurrentDir(const std::string& directory)
{
- return __chdir(directory.c_str()) == 0;
+ return __chdir(directory.c_str()) == 0;
}
std::string CreateTempDir()
{
#ifdef _WIN32
- TCHAR temp[MAX_PATH];
- if (!GetTempPath(MAX_PATH, temp))
- return "";
-
- GUID guid;
- CoCreateGuid(&guid);
- TCHAR tguid[40];
- StringFromGUID2(guid, tguid, 39);
- tguid[39] = 0;
- std::string dir = TStrToUTF8(temp) + "/" + TStrToUTF8(tguid);
- if (!CreateDir(dir))
- return "";
- dir = ReplaceAll(dir, "\\", DIR_SEP);
- return dir;
+ TCHAR temp[MAX_PATH];
+ if (!GetTempPath(MAX_PATH, temp))
+ return "";
+
+ GUID guid;
+ CoCreateGuid(&guid);
+ TCHAR tguid[40];
+ StringFromGUID2(guid, tguid, 39);
+ tguid[39] = 0;
+ std::string dir = TStrToUTF8(temp) + "/" + TStrToUTF8(tguid);
+ if (!CreateDir(dir))
+ return "";
+ dir = ReplaceAll(dir, "\\", DIR_SEP);
+ return dir;
#else
- const char* base = getenv("TMPDIR") ?: "/tmp";
- std::string path = std::string(base) + "/DolphinWii.XXXXXX";
- if (!mkdtemp(&path[0]))
- return "";
- return path;
+ const char* base = getenv("TMPDIR") ?: "/tmp";
+ std::string path = std::string(base) + "/DolphinWii.XXXXXX";
+ if (!mkdtemp(&path[0]))
+ return "";
+ return path;
#endif
}
std::string GetTempFilenameForAtomicWrite(const std::string& path)
{
- std::string abs = path;
+ std::string abs = path;
#ifdef _WIN32
- TCHAR absbuf[MAX_PATH];
- if (_tfullpath(absbuf, UTF8ToTStr(path).c_str(), MAX_PATH) != nullptr)
- abs = TStrToUTF8(absbuf);
+ TCHAR absbuf[MAX_PATH];
+ if (_tfullpath(absbuf, UTF8ToTStr(path).c_str(), MAX_PATH) != nullptr)
+ abs = TStrToUTF8(absbuf);
#else
- char absbuf[PATH_MAX];
- if (realpath(path.c_str(), absbuf) != nullptr)
- abs = absbuf;
+ char absbuf[PATH_MAX];
+ if (realpath(path.c_str(), absbuf) != nullptr)
+ abs = absbuf;
#endif
- return abs + ".xxx";
+ return abs + ".xxx";
}
#if defined(__APPLE__)
std::string GetBundleDirectory()
{
- CFURLRef BundleRef;
- char AppBundlePath[MAXPATHLEN];
- // Get the main bundle for the app
- BundleRef = CFBundleCopyBundleURL(CFBundleGetMainBundle());
- CFStringRef BundlePath = CFURLCopyFileSystemPath(BundleRef, kCFURLPOSIXPathStyle);
- CFStringGetFileSystemRepresentation(BundlePath, AppBundlePath, sizeof(AppBundlePath));
- CFRelease(BundleRef);
- CFRelease(BundlePath);
-
- return AppBundlePath;
+ CFURLRef BundleRef;
+ char AppBundlePath[MAXPATHLEN];
+ // Get the main bundle for the app
+ BundleRef = CFBundleCopyBundleURL(CFBundleGetMainBundle());
+ CFStringRef BundlePath = CFURLCopyFileSystemPath(BundleRef, kCFURLPOSIXPathStyle);
+ CFStringGetFileSystemRepresentation(BundlePath, AppBundlePath, sizeof(AppBundlePath));
+ CFRelease(BundleRef);
+ CFRelease(BundlePath);
+
+ return AppBundlePath;
}
#endif
std::string& GetExeDirectory()
{
- static std::string DolphinPath;
- if (DolphinPath.empty())
- {
+ static std::string DolphinPath;
+ if (DolphinPath.empty())
+ {
#ifdef _WIN32
- TCHAR Dolphin_exe_Path[2048];
- TCHAR Dolphin_exe_Clean_Path[MAX_PATH];
- GetModuleFileName(nullptr, Dolphin_exe_Path, 2048);
- if (_tfullpath(Dolphin_exe_Clean_Path, Dolphin_exe_Path, MAX_PATH) != nullptr)
- DolphinPath = TStrToUTF8(Dolphin_exe_Clean_Path);
- else
- DolphinPath = TStrToUTF8(Dolphin_exe_Path);
- DolphinPath = DolphinPath.substr(0, DolphinPath.find_last_of('\\'));
+ TCHAR Dolphin_exe_Path[2048];
+ TCHAR Dolphin_exe_Clean_Path[MAX_PATH];
+ GetModuleFileName(nullptr, Dolphin_exe_Path, 2048);
+ if (_tfullpath(Dolphin_exe_Clean_Path, Dolphin_exe_Path, MAX_PATH) != nullptr)
+ DolphinPath = TStrToUTF8(Dolphin_exe_Clean_Path);
+ else
+ DolphinPath = TStrToUTF8(Dolphin_exe_Path);
+ DolphinPath = DolphinPath.substr(0, DolphinPath.find_last_of('\\'));
#else
- char Dolphin_exe_Path[PATH_MAX];
- ssize_t len = ::readlink("/proc/self/exe", Dolphin_exe_Path, sizeof(Dolphin_exe_Path));
- if (len == -1 || len == sizeof(Dolphin_exe_Path))
- {
- len = 0;
- }
- Dolphin_exe_Path[len] = '\0';
- DolphinPath = Dolphin_exe_Path;
- DolphinPath = DolphinPath.substr(0, DolphinPath.rfind('/'));
+ char Dolphin_exe_Path[PATH_MAX];
+ ssize_t len = ::readlink("/proc/self/exe", Dolphin_exe_Path, sizeof(Dolphin_exe_Path));
+ if (len == -1 || len == sizeof(Dolphin_exe_Path))
+ {
+ len = 0;
+ }
+ Dolphin_exe_Path[len] = '\0';
+ DolphinPath = Dolphin_exe_Path;
+ DolphinPath = DolphinPath.substr(0, DolphinPath.rfind('/'));
#endif
- }
- return DolphinPath;
+ }
+ return DolphinPath;
}
std::string GetSysDirectory()
{
- std::string sysDir;
+ std::string sysDir;
-#if defined (__APPLE__)
- sysDir = GetBundleDirectory() + DIR_SEP + SYSDATA_DIR;
-#elif defined (_WIN32) || defined (LINUX_LOCAL_DEV)
- sysDir = GetExeDirectory() + DIR_SEP + SYSDATA_DIR;
+#if defined(__APPLE__)
+ sysDir = GetBundleDirectory() + DIR_SEP + SYSDATA_DIR;
+#elif defined(_WIN32) || defined(LINUX_LOCAL_DEV)
+ sysDir = GetExeDirectory() + DIR_SEP + SYSDATA_DIR;
#else
- sysDir = SYSDATA_DIR;
+ sysDir = SYSDATA_DIR;
#endif
- sysDir += DIR_SEP;
+ sysDir += DIR_SEP;
- INFO_LOG(COMMON, "GetSysDirectory: Setting to %s:", sysDir.c_str());
- return sysDir;
+ INFO_LOG(COMMON, "GetSysDirectory: Setting to %s:", sysDir.c_str());
+ return sysDir;
}
static std::string s_user_paths[NUM_PATH_INDICES];
static void RebuildUserDirectories(unsigned int dir_index)
{
- switch (dir_index)
- {
- case D_USER_IDX:
- s_user_paths[D_GCUSER_IDX] = s_user_paths[D_USER_IDX] + GC_USER_DIR DIR_SEP;
- s_user_paths[D_WIIROOT_IDX] = s_user_paths[D_USER_IDX] + WII_USER_DIR;
- s_user_paths[D_CONFIG_IDX] = s_user_paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
- s_user_paths[D_GAMESETTINGS_IDX] = s_user_paths[D_USER_IDX] + GAMESETTINGS_DIR DIR_SEP;
- s_user_paths[D_MAPS_IDX] = s_user_paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
- s_user_paths[D_CACHE_IDX] = s_user_paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
- s_user_paths[D_SHADERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + SHADERCACHE_DIR DIR_SEP;
- s_user_paths[D_SHADERS_IDX] = s_user_paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
- s_user_paths[D_STATESAVES_IDX] = s_user_paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
- s_user_paths[D_SCREENSHOTS_IDX] = s_user_paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
- s_user_paths[D_LOAD_IDX] = s_user_paths[D_USER_IDX] + LOAD_DIR DIR_SEP;
- s_user_paths[D_HIRESTEXTURES_IDX] = s_user_paths[D_LOAD_IDX] + HIRES_TEXTURES_DIR DIR_SEP;
- s_user_paths[D_DUMP_IDX] = s_user_paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
- s_user_paths[D_DUMPFRAMES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
- s_user_paths[D_DUMPAUDIO_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
- s_user_paths[D_DUMPTEXTURES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
- s_user_paths[D_DUMPDSP_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_DSP_DIR DIR_SEP;
- s_user_paths[D_LOGS_IDX] = s_user_paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
- s_user_paths[D_MAILLOGS_IDX] = s_user_paths[D_LOGS_IDX] + MAIL_LOGS_DIR DIR_SEP;
- s_user_paths[D_THEMES_IDX] = s_user_paths[D_USER_IDX] + THEMES_DIR DIR_SEP;
- s_user_paths[D_PIPES_IDX] = s_user_paths[D_USER_IDX] + PIPES_DIR DIR_SEP;
- s_user_paths[F_DOLPHINCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DOLPHIN_CONFIG;
- s_user_paths[F_DEBUGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
- s_user_paths[F_LOGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + LOGGER_CONFIG;
- s_user_paths[F_MAINLOG_IDX] = s_user_paths[D_LOGS_IDX] + MAIN_LOG;
- s_user_paths[F_RAMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + RAM_DUMP;
- s_user_paths[F_ARAMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + ARAM_DUMP;
- s_user_paths[F_FAKEVMEMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + FAKEVMEM_DUMP;
- s_user_paths[F_GCSRAM_IDX] = s_user_paths[D_GCUSER_IDX] + GC_SRAM;
-
- s_user_paths[D_MEMORYWATCHER_IDX] = s_user_paths[D_USER_IDX] + MEMORYWATCHER_DIR DIR_SEP;
- s_user_paths[F_MEMORYWATCHERLOCATIONS_IDX] = s_user_paths[D_MEMORYWATCHER_IDX] + MEMORYWATCHER_LOCATIONS;
- s_user_paths[F_MEMORYWATCHERSOCKET_IDX] = s_user_paths[D_MEMORYWATCHER_IDX] + MEMORYWATCHER_SOCKET;
-
- // The shader cache has moved to the cache directory, so remove the old one.
- // TODO: remove that someday.
- File::DeleteDirRecursively(s_user_paths[D_USER_IDX] + SHADERCACHE_LEGACY_DIR DIR_SEP);
- break;
-
- case D_CONFIG_IDX:
- s_user_paths[F_DOLPHINCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DOLPHIN_CONFIG;
- s_user_paths[F_DEBUGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
- s_user_paths[F_LOGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + LOGGER_CONFIG;
- break;
-
- case D_CACHE_IDX:
- s_user_paths[D_SHADERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + SHADERCACHE_DIR DIR_SEP;
- break;
-
- case D_GCUSER_IDX:
- s_user_paths[F_GCSRAM_IDX] = s_user_paths[D_GCUSER_IDX] + GC_SRAM;
- break;
-
- case D_DUMP_IDX:
- s_user_paths[D_DUMPFRAMES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
- s_user_paths[D_DUMPAUDIO_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
- s_user_paths[D_DUMPTEXTURES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
- s_user_paths[D_DUMPDSP_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_DSP_DIR DIR_SEP;
- s_user_paths[F_RAMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + RAM_DUMP;
- s_user_paths[F_ARAMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + ARAM_DUMP;
- s_user_paths[F_FAKEVMEMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + FAKEVMEM_DUMP;
- break;
-
- case D_LOGS_IDX:
- s_user_paths[D_MAILLOGS_IDX] = s_user_paths[D_LOGS_IDX] + MAIL_LOGS_DIR DIR_SEP;
- s_user_paths[F_MAINLOG_IDX] = s_user_paths[D_LOGS_IDX] + MAIN_LOG;
- break;
-
- case D_LOAD_IDX:
- s_user_paths[D_HIRESTEXTURES_IDX] = s_user_paths[D_LOAD_IDX] + HIRES_TEXTURES_DIR DIR_SEP;
- break;
- }
+ switch (dir_index)
+ {
+ case D_USER_IDX:
+ s_user_paths[D_GCUSER_IDX] = s_user_paths[D_USER_IDX] + GC_USER_DIR DIR_SEP;
+ s_user_paths[D_WIIROOT_IDX] = s_user_paths[D_USER_IDX] + WII_USER_DIR;
+ s_user_paths[D_CONFIG_IDX] = s_user_paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
+ s_user_paths[D_GAMESETTINGS_IDX] = s_user_paths[D_USER_IDX] + GAMESETTINGS_DIR DIR_SEP;
+ s_user_paths[D_MAPS_IDX] = s_user_paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
+ s_user_paths[D_CACHE_IDX] = s_user_paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
+ s_user_paths[D_SHADERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + SHADERCACHE_DIR DIR_SEP;
+ s_user_paths[D_SHADERS_IDX] = s_user_paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
+ s_user_paths[D_STATESAVES_IDX] = s_user_paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
+ s_user_paths[D_SCREENSHOTS_IDX] = s_user_paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
+ s_user_paths[D_LOAD_IDX] = s_user_paths[D_USER_IDX] + LOAD_DIR DIR_SEP;
+ s_user_paths[D_HIRESTEXTURES_IDX] = s_user_paths[D_LOAD_IDX] + HIRES_TEXTURES_DIR DIR_SEP;
+ s_user_paths[D_DUMP_IDX] = s_user_paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
+ s_user_paths[D_DUMPFRAMES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
+ s_user_paths[D_DUMPAUDIO_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
+ s_user_paths[D_DUMPTEXTURES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
+ s_user_paths[D_DUMPDSP_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_DSP_DIR DIR_SEP;
+ s_user_paths[D_LOGS_IDX] = s_user_paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
+ s_user_paths[D_MAILLOGS_IDX] = s_user_paths[D_LOGS_IDX] + MAIL_LOGS_DIR DIR_SEP;
+ s_user_paths[D_THEMES_IDX] = s_user_paths[D_USER_IDX] + THEMES_DIR DIR_SEP;
+ s_user_paths[D_PIPES_IDX] = s_user_paths[D_USER_IDX] + PIPES_DIR DIR_SEP;
+ s_user_paths[F_DOLPHINCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DOLPHIN_CONFIG;
+ s_user_paths[F_DEBUGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
+ s_user_paths[F_LOGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + LOGGER_CONFIG;
+ s_user_paths[F_MAINLOG_IDX] = s_user_paths[D_LOGS_IDX] + MAIN_LOG;
+ s_user_paths[F_RAMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + RAM_DUMP;
+ s_user_paths[F_ARAMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + ARAM_DUMP;
+ s_user_paths[F_FAKEVMEMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + FAKEVMEM_DUMP;
+ s_user_paths[F_GCSRAM_IDX] = s_user_paths[D_GCUSER_IDX] + GC_SRAM;
+
+ s_user_paths[D_MEMORYWATCHER_IDX] = s_user_paths[D_USER_IDX] + MEMORYWATCHER_DIR DIR_SEP;
+ s_user_paths[F_MEMORYWATCHERLOCATIONS_IDX] =
+ s_user_paths[D_MEMORYWATCHER_IDX] + MEMORYWATCHER_LOCATIONS;
+ s_user_paths[F_MEMORYWATCHERSOCKET_IDX] =
+ s_user_paths[D_MEMORYWATCHER_IDX] + MEMORYWATCHER_SOCKET;
+
+ // The shader cache has moved to the cache directory, so remove the old one.
+ // TODO: remove that someday.
+ File::DeleteDirRecursively(s_user_paths[D_USER_IDX] + SHADERCACHE_LEGACY_DIR DIR_SEP);
+ break;
+
+ case D_CONFIG_IDX:
+ s_user_paths[F_DOLPHINCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DOLPHIN_CONFIG;
+ s_user_paths[F_DEBUGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
+ s_user_paths[F_LOGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + LOGGER_CONFIG;
+ break;
+
+ case D_CACHE_IDX:
+ s_user_paths[D_SHADERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + SHADERCACHE_DIR DIR_SEP;
+ break;
+
+ case D_GCUSER_IDX:
+ s_user_paths[F_GCSRAM_IDX] = s_user_paths[D_GCUSER_IDX] + GC_SRAM;
+ break;
+
+ case D_DUMP_IDX:
+ s_user_paths[D_DUMPFRAMES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
+ s_user_paths[D_DUMPAUDIO_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
+ s_user_paths[D_DUMPTEXTURES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
+ s_user_paths[D_DUMPDSP_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_DSP_DIR DIR_SEP;
+ s_user_paths[F_RAMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + RAM_DUMP;
+ s_user_paths[F_ARAMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + ARAM_DUMP;
+ s_user_paths[F_FAKEVMEMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + FAKEVMEM_DUMP;
+ break;
+
+ case D_LOGS_IDX:
+ s_user_paths[D_MAILLOGS_IDX] = s_user_paths[D_LOGS_IDX] + MAIL_LOGS_DIR DIR_SEP;
+ s_user_paths[F_MAINLOG_IDX] = s_user_paths[D_LOGS_IDX] + MAIN_LOG;
+ break;
+
+ case D_LOAD_IDX:
+ s_user_paths[D_HIRESTEXTURES_IDX] = s_user_paths[D_LOAD_IDX] + HIRES_TEXTURES_DIR DIR_SEP;
+ break;
+ }
}
// Gets a set user directory path
// Don't call prior to setting the base user directory
const std::string& GetUserPath(unsigned int dir_index)
{
- return s_user_paths[dir_index];
+ return s_user_paths[dir_index];
}
// Sets a user directory path
// Rebuilds internal directory structure to compensate for the new directory
void SetUserPath(unsigned int dir_index, const std::string& path)
{
- if (path.empty())
- return;
+ if (path.empty())
+ return;
- s_user_paths[dir_index] = path;
- RebuildUserDirectories(dir_index);
+ s_user_paths[dir_index] = path;
+ RebuildUserDirectories(dir_index);
}
std::string GetThemeDir(const std::string& theme_name)
{
- std::string dir = File::GetUserPath(D_THEMES_IDX) + theme_name + "/";
+ std::string dir = File::GetUserPath(D_THEMES_IDX) + theme_name + "/";
- // If theme does not exist in user's dir load from shared directory
- if (!File::Exists(dir))
- dir = GetSysDirectory() + THEMES_DIR "/" + theme_name + "/";
+ // If theme does not exist in user's dir load from shared directory
+ if (!File::Exists(dir))
+ dir = GetSysDirectory() + THEMES_DIR "/" + theme_name + "/";
- return dir;
+ return dir;
}
bool WriteStringToFile(const std::string& str, const std::string& filename)
{
- return File::IOFile(filename, "wb").WriteBytes(str.data(), str.size());
+ return File::IOFile(filename, "wb").WriteBytes(str.data(), str.size());
}
bool ReadFileToString(const std::string& filename, std::string& str)
{
- File::IOFile file(filename, "rb");
- auto const f = file.GetHandle();
+ File::IOFile file(filename, "rb");
+ auto const f = file.GetHandle();
- if (!f)
- return false;
+ if (!f)
+ return false;
- size_t read_size;
- str.resize(GetSize(f));
- bool retval = file.ReadArray(&str[0], str.size(), &read_size);
+ size_t read_size;
+ str.resize(GetSize(f));
+ bool retval = file.ReadArray(&str[0], str.size(), &read_size);
- return retval;
+ return retval;
}
-IOFile::IOFile()
- : m_file(nullptr), m_good(true)
-{}
+IOFile::IOFile() : m_file(nullptr), m_good(true)
+{
+}
-IOFile::IOFile(std::FILE* file)
- : m_file(file), m_good(true)
-{}
+IOFile::IOFile(std::FILE* file) : m_file(file), m_good(true)
+{
+}
-IOFile::IOFile(const std::string& filename, const char openmode[])
- : m_file(nullptr), m_good(true)
+IOFile::IOFile(const std::string& filename, const char openmode[]) : m_file(nullptr), m_good(true)
{
- Open(filename, openmode);
+ Open(filename, openmode);
}
IOFile::~IOFile()
{
- Close();
+ Close();
}
-IOFile::IOFile(IOFile&& other)
- : m_file(nullptr), m_good(true)
+IOFile::IOFile(IOFile&& other) : m_file(nullptr), m_good(true)
{
- Swap(other);
+ Swap(other);
}
IOFile& IOFile::operator=(IOFile&& other)
{
- Swap(other);
- return *this;
+ Swap(other);
+ return *this;
}
void IOFile::Swap(IOFile& other)
{
- std::swap(m_file, other.m_file);
- std::swap(m_good, other.m_good);
+ std::swap(m_file, other.m_file);
+ std::swap(m_good, other.m_good);
}
bool IOFile::Open(const std::string& filename, const char openmode[])
{
- Close();
+ Close();
#ifdef _WIN32
- _tfopen_s(&m_file, UTF8ToTStr(filename).c_str(), UTF8ToTStr(openmode).c_str());
+ _tfopen_s(&m_file, UTF8ToTStr(filename).c_str(), UTF8ToTStr(openmode).c_str());
#else
- m_file = fopen(filename.c_str(), openmode);
+ m_file = fopen(filename.c_str(), openmode);
#endif
- m_good = IsOpen();
- return m_good;
+ m_good = IsOpen();
+ return m_good;
}
bool IOFile::Close()
{
- if (!IsOpen() || 0 != std::fclose(m_file))
- m_good = false;
+ if (!IsOpen() || 0 != std::fclose(m_file))
+ m_good = false;
- m_file = nullptr;
- return m_good;
+ m_file = nullptr;
+ return m_good;
}
std::FILE* IOFile::ReleaseHandle()
{
- std::FILE* const ret = m_file;
- m_file = nullptr;
- return ret;
+ std::FILE* const ret = m_file;
+ m_file = nullptr;
+ return ret;
}
void IOFile::SetHandle(std::FILE* file)
{
- Close();
- Clear();
- m_file = file;
+ Close();
+ Clear();
+ m_file = file;
}
u64 IOFile::GetSize()
{
- if (IsOpen())
- return File::GetSize(m_file);
- else
- return 0;
+ if (IsOpen())
+ return File::GetSize(m_file);
+ else
+ return 0;
}
bool IOFile::Seek(s64 off, int origin)
{
- if (!IsOpen() || 0 != fseeko(m_file, off, origin))
- m_good = false;
+ if (!IsOpen() || 0 != fseeko(m_file, off, origin))
+ m_good = false;
- return m_good;
+ return m_good;
}
u64 IOFile::Tell() const
{
- if (IsOpen())
- return ftello(m_file);
- else
- return -1;
+ if (IsOpen())
+ return ftello(m_file);
+ else
+ return -1;
}
bool IOFile::Flush()
{
- if (!IsOpen() || 0 != std::fflush(m_file))
- m_good = false;
+ if (!IsOpen() || 0 != std::fflush(m_file))
+ m_good = false;
- return m_good;
+ return m_good;
}
bool IOFile::Resize(u64 size)
{
- if (!IsOpen() || 0 !=
+ if (!IsOpen() ||
+ 0 !=
#ifdef _WIN32
- // ector: _chsize sucks, not 64-bit safe
- // F|RES: changed to _chsize_s. i think it is 64-bit safe
- _chsize_s(_fileno(m_file), size)
+ // ector: _chsize sucks, not 64-bit safe
+ // F|RES: changed to _chsize_s. i think it is 64-bit safe
+ _chsize_s(_fileno(m_file), size)
#else
- // TODO: handle 64bit and growing
- ftruncate(fileno(m_file), size)
+ // TODO: handle 64bit and growing
+ ftruncate(fileno(m_file), size)
#endif
- )
- m_good = false;
+ )
+ m_good = false;
- return m_good;
+ return m_good;
}
-} // namespace
+} // namespace