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authorvyuuui <tyrannicanine@gmail.com>2022-12-18 00:43:28 -0800
committervyuuui <tyrannicanine@gmail.com>2023-12-13 05:32:20 -0800
commit38c15df46478d019bf22ab570a30acfa30531319 (patch)
tree3838fb339b596c7606cac3f9b152e9b0a672b3ec /Source/Core/Common/FileUtil.cpp
parent88cd618b4d09387633bbe377de1fb92643704b1f (diff)
Parser and Assembler implementations
Diffstat (limited to 'Source/Core/Common/FileUtil.cpp')
-rw-r--r--Source/Core/Common/FileUtil.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/Source/Core/Common/FileUtil.cpp b/Source/Core/Common/FileUtil.cpp
index eb880c51ad..868125431e 100644
--- a/Source/Core/Common/FileUtil.cpp
+++ b/Source/Core/Common/FileUtil.cpp
@@ -897,6 +897,8 @@ static void RebuildUserDirectories(unsigned int dir_index)
s_user_paths[D_GBASAVES_IDX] = s_user_paths[D_GBAUSER_IDX] + GBASAVES_DIR DIR_SEP;
s_user_paths[F_GBABIOS_IDX] = s_user_paths[D_GBAUSER_IDX] + GBA_BIOS;
+ s_user_paths[D_ASM_ROOT_IDX] = s_user_paths[D_USER_IDX] + ASSEMBLY_DIR DIR_SEP;
+
// The shader cache has moved to the cache directory, so remove the old one.
// TODO: remove that someday.
File::DeleteDirRecursively(s_user_paths[D_USER_IDX] + SHADERCACHE_LEGACY_DIR DIR_SEP);