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| author | vyuuui <tyrannicanine@gmail.com> | 2022-12-18 00:43:28 -0800 |
|---|---|---|
| committer | vyuuui <tyrannicanine@gmail.com> | 2023-12-13 05:32:20 -0800 |
| commit | 38c15df46478d019bf22ab570a30acfa30531319 (patch) | |
| tree | 3838fb339b596c7606cac3f9b152e9b0a672b3ec /Source/Core/Common/FileUtil.cpp | |
| parent | 88cd618b4d09387633bbe377de1fb92643704b1f (diff) | |
Parser and Assembler implementations
Diffstat (limited to 'Source/Core/Common/FileUtil.cpp')
| -rw-r--r-- | Source/Core/Common/FileUtil.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/Source/Core/Common/FileUtil.cpp b/Source/Core/Common/FileUtil.cpp index eb880c51ad..868125431e 100644 --- a/Source/Core/Common/FileUtil.cpp +++ b/Source/Core/Common/FileUtil.cpp @@ -897,6 +897,8 @@ static void RebuildUserDirectories(unsigned int dir_index) s_user_paths[D_GBASAVES_IDX] = s_user_paths[D_GBAUSER_IDX] + GBASAVES_DIR DIR_SEP; s_user_paths[F_GBABIOS_IDX] = s_user_paths[D_GBAUSER_IDX] + GBA_BIOS; + s_user_paths[D_ASM_ROOT_IDX] = s_user_paths[D_USER_IDX] + ASSEMBLY_DIR DIR_SEP; + // The shader cache has moved to the cache directory, so remove the old one. // TODO: remove that someday. File::DeleteDirRecursively(s_user_paths[D_USER_IDX] + SHADERCACHE_LEGACY_DIR DIR_SEP); |
