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| author | Techjar <tecknojar@gmail.com> | 2018-07-10 18:35:37 -0400 |
|---|---|---|
| committer | Techjar <tecknojar@gmail.com> | 2018-07-10 18:35:37 -0400 |
| commit | 39449da3048e14ff36b3c6ced5d9965e8f7ba814 (patch) | |
| tree | 6e263b779acd62c2c51731251a1e6c7a398fb87f /Source/Core/Common/FileUtil.cpp | |
| parent | 71ff634c95bdaf03d5f73f4c9de21f17a7e221af (diff) | |
NetPlay: Don't update mappings on leave if player had no mappings
This stops clients randomly deadlocking when a spectator leaves, as the mappings construct is not thread-safe and should not be written while the game is running.
Diffstat (limited to 'Source/Core/Common/FileUtil.cpp')
0 files changed, 0 insertions, 0 deletions
