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authorLilly Jade Katrin <lilly.kitty.1988@gmail.com>2026-03-20 21:37:09 -0400
committerLilly Jade Katrin <lilly.kitty.1988@gmail.com>2026-03-20 21:42:05 -0400
commit529b696fcbce385beb89aeb47bb479eeb15b558c (patch)
tree63b626d3e77e3efde4c29d1c0364615ac21b0c5a /Source/Core/Common/FileUtil.cpp
parent12935d5b2563e0443210737855f958323575afe5 (diff)
Remove AchievementManager ChangeDisc call from Eject
This was causing the achievement runtime to shutdown in the middle of a disc change even if the resulting disc was valid, which was causing achievements like the ones in Resident Evil for completing the entire game in a single session to break midway through. Also adds a log to notify the user when the disc change is invalid (e.g. different game inserted).
Diffstat (limited to 'Source/Core/Common/FileUtil.cpp')
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