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authorJosJuice <josjuice@gmail.com>2023-06-06 22:07:14 +0200
committerJosJuice <josjuice@gmail.com>2023-06-06 22:07:14 +0200
commit71ac6ec23962a360e1f08abc3c7ff989ac8f1106 (patch)
tree3390ecffdea00c07fcec2c01c7737d0fad52058c /Source/Core/Common/FileUtil.cpp
parent5d40871dd458ccb289beabeb35a2eff4c4c5625e (diff)
InputCommon: Don't treat two analog inputs as a spurious trigger combo
I've received a report from an Android user with a gamepad (a "BSP-D3") where one physical trigger is controlling two analog axes at the same time. This was causing RemoveSpuriousTriggerCombinations to delete both axes, which is clearly not a desireable outcome. With this change, now the axis with the greatest smoothness is kept, or both in case they have the same smoothness.
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