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| author | Pokechu22 <Pokechu022@gmail.com> | 2019-08-04 17:35:47 -0700 |
|---|---|---|
| committer | Pokechu22 <Pokechu022@gmail.com> | 2019-08-05 10:39:32 -0700 |
| commit | 7c892c0c6e37bfacd473741788809e3ed32d528a (patch) | |
| tree | 49e583454ba996eb5b877d7c76ae3b53c4878a4a /Source/Core/Common/FileUtil.cpp | |
| parent | 7f6abfb0bf55612e1c2bde0ef633bd669e08e3ba (diff) | |
Use valid IR calibration data
Previously, IR calibration data with an invalid checksum was used, because the calibration produced a strange offset. I've replaced it with calibration data that encodes the same values as the data Nintendo falls back to when the checksum is bad.
Diffstat (limited to 'Source/Core/Common/FileUtil.cpp')
0 files changed, 0 insertions, 0 deletions
