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authorLéo Lam <leo@innovatetechnologi.es>2016-07-24 17:20:40 +0200
committerLéo Lam <leo@innovatetechnologi.es>2016-10-03 11:41:23 +0200
commit843b030eda4d42672e8aea2b5607f4ba3048bd36 (patch)
treec70a1a4f7d3f4bdbaf13cd4c78a6a9d498fcc8e6 /Source/Core/Common/FileUtil.cpp
parent84467d2ff1c8c83b27b695685822eb71128fa788 (diff)
WiimoteReal: Add a hidapi IO implementation
Based on ca0c2efe7ab19c85449d52dd1bf4beec8603bbfe. Credits go to flacs. However, unlike the original commit, hidapi does not completely replace the current implementations, so we can still connect Wiimotes with 1+2 (without pairing). Also, it is only used on Linux and OS X for now. This removes the advantage of having only one implementation but there is no other choice: using hidapi on Windows is currently impossible because hid_write() is implemented in a way that won't work with Wiimotes. Additionally: * We now check for the device name in addition to the PID/VID so we can support the Balance Board and maybe third-party Wiimotes too. This doesn't achieve anything with the DolphinBar but it does with hidraw. * Added a check to not connect to the same device more than once.
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