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authorStenzek <stenzek@gmail.com>2018-04-29 18:52:30 +1000
committerStenzek <stenzek@gmail.com>2018-04-29 19:05:20 +1000
commit9e798eec94a8ebe94c1ef8270b504b5698b2a0f5 (patch)
tree4265b19082fd65555dd795703e09abb94811c65a /Source/Core/Common/FileUtil.cpp
parenta192a3bb3043c921ec897186c2a927b33050dffc (diff)
Implement EFB copy filter and gamma in hardware backends
Also makes y_scale a dynamic parameter for EFB copies, as it doesn't make sense to keep it as part of the uid, otherwise we're generating redundant shaders.
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