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| author | LAGonauta <lagonauta@gmail.com> | 2017-08-09 17:02:17 -0300 |
|---|---|---|
| committer | LAGonauta <lagonauta@gmail.com> | 2019-02-13 22:52:40 -0200 |
| commit | f4cf1e4f49b0cdad971a304cc8ce299608697e36 (patch) | |
| tree | 05b33c18ddf31f3b3ac6727edde1e783620af8a2 /Source/Core/Common/FileUtil.cpp | |
| parent | fdfd9d69531fffdeff81ae04a1271d2e938a05bd (diff) | |
Removed zeroing-out the LFE as it is not needed anymore.
Also removed minimum number of frames needed when decoding DPL2, and use
std::numeric_limits to clamp the samples when needed.
Clamping is still needed, but those samples are much rarer now and depend
on the game.
Diffstat (limited to 'Source/Core/Common/FileUtil.cpp')
0 files changed, 0 insertions, 0 deletions
