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authorStenzek <stenzek@gmail.com>2018-10-03 23:03:19 +1000
committerStenzek <stenzek@gmail.com>2018-10-20 21:11:34 +1000
commit9c57a98723997736adea94383668fbdf8a993fd8 (patch)
tree5800ef34172a1edea20ba4571ea5bc95b1eb29e0 /Source/Core/Common/GL/GLInterface/WGL.cpp
parent1d827a52234974f308e71e86cdd6f61293e0523f (diff)
GLContext: Use host connection
This also removes the need for a sleeping event thread.
Diffstat (limited to 'Source/Core/Common/GL/GLInterface/WGL.cpp')
-rw-r--r--Source/Core/Common/GL/GLInterface/WGL.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/Common/GL/GLInterface/WGL.cpp b/Source/Core/Common/GL/GLInterface/WGL.cpp
index d7c8c87c4f..6d1f072aee 100644
--- a/Source/Core/Common/GL/GLInterface/WGL.cpp
+++ b/Source/Core/Common/GL/GLInterface/WGL.cpp
@@ -190,7 +190,7 @@ void* GLContextWGL::GetFuncAddress(const std::string& name)
// Create rendering window.
// Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
-bool GLContextWGL::Initialize(void* window_handle, bool stereo, bool core)
+bool GLContextWGL::Initialize(void* display_handle, void* window_handle, bool stereo, bool core)
{
if (!window_handle)
return false;