diff options
| author | Ryan Houdek <Sonicadvance1@gmail.com> | 2015-12-13 11:42:18 -0600 |
|---|---|---|
| committer | Ryan Houdek <Sonicadvance1@gmail.com> | 2015-12-13 11:42:18 -0600 |
| commit | d9999bf30c032137f022e98a44ccc61b36424cfc (patch) | |
| tree | 5768af147d81da1610b540603342c11ef775c66b /Source/Core/Common/GL/GLInterface/WGL.cpp | |
| parent | cc3dc05438b9324075c873cc42e72fd465b04990 (diff) | |
Fix minor memory leak in WGL interface.
Would have a memory leak on game end
Diffstat (limited to 'Source/Core/Common/GL/GLInterface/WGL.cpp')
| -rw-r--r-- | Source/Core/Common/GL/GLInterface/WGL.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/Source/Core/Common/GL/GLInterface/WGL.cpp b/Source/Core/Common/GL/GLInterface/WGL.cpp index c6fa90ebd3..c0a1266804 100644 --- a/Source/Core/Common/GL/GLInterface/WGL.cpp +++ b/Source/Core/Common/GL/GLInterface/WGL.cpp @@ -73,9 +73,7 @@ bool cInterfaceWGL::Create(void *window_handle, bool core) m_window_handle = window_handle_reified; -#ifdef _WIN32 dllHandle = LoadLibrary(TEXT("OpenGL32.dll")); -#endif PIXELFORMATDESCRIPTOR pfd = // pfd Tells Windows How We Want Things To Be { @@ -174,6 +172,7 @@ void cInterfaceWGL::Shutdown() ERROR_LOG(VIDEO, "Attempt to release device context failed."); hDC = nullptr; } + FreeLibrary(dllHandle); } |
