summaryrefslogtreecommitdiff
path: root/Source/Core/Common/IOFile.cpp
diff options
context:
space:
mode:
authorPokechu22 <Pokechu022@gmail.com>2022-01-22 12:06:00 -0800
committerPokechu22 <Pokechu022@gmail.com>2022-01-22 12:16:48 -0800
commit6420845fcb013757c9d2884e59367ca40c0df944 (patch)
treeb4c12302ac40e05015a5b8547cd98e8d625006bd /Source/Core/Common/IOFile.cpp
parent237947e2f139a033da71e733c5e6e24d61b5142d (diff)
GeometryShaderGen: Write the layer for every vertex
At least in GLSL, after calling EmitVertex() the value of all 'out' variables (including gl_Layer and ps) becomes undefined. On OpenGL it seems like they were unchanged, but on Vulkan they became 0, resulting in bad rendering. Fixes https://bugs.dolphin-emu.org/issues/12001
Diffstat (limited to 'Source/Core/Common/IOFile.cpp')
0 files changed, 0 insertions, 0 deletions