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| author | Ryan Houdek <Sonicadvance1@gmail.com> | 2014-05-05 15:59:49 -0500 |
|---|---|---|
| committer | Ryan Houdek <Sonicadvance1@gmail.com> | 2014-05-05 15:59:49 -0500 |
| commit | 34bc14e75deab30bf7d76b20f38aa3c995b22c03 (patch) | |
| tree | 3f3b45151f58fbbb899f2c072e4d056d59ead2ab /Source/Core/Common/IniFile.cpp | |
| parent | 2f92b82b296629f9154f94f5d7541c0d61245807 (diff) | |
Fixes our post processing shaders so they work under OpenGL ES 3.0
Most of our shaders relied on implicit int->float conversions.
This fixes the assumption that this is allowed
Diffstat (limited to 'Source/Core/Common/IniFile.cpp')
0 files changed, 0 insertions, 0 deletions
