summaryrefslogtreecommitdiff
path: root/Source/Core/Common/IniFile.cpp
diff options
context:
space:
mode:
authorRyan Houdek <Sonicadvance1@gmail.com>2014-07-29 11:47:56 -0500
committerRyan Houdek <Sonicadvance1@gmail.com>2014-08-13 01:05:10 -0500
commit6bdc32c54aa19b8b61b19a4b11167ba329667b0a (patch)
tree42d50497f50ac9ba6578301b77d9fa2dad546f72 /Source/Core/Common/IniFile.cpp
parent3a657fe33c4d1bb060a3a67e00d2334c40dde541 (diff)
Add the VideoCommon PostProcessing class.
This class loads all the common PP shader configuration options and passes those options through to a inherited class that OpenGL or D3D will have. Makes it so all the common code for PP shaders is in VideoCommon instead of duplicating the code across each backend.
Diffstat (limited to 'Source/Core/Common/IniFile.cpp')
-rw-r--r--Source/Core/Common/IniFile.cpp6
1 files changed, 1 insertions, 5 deletions
diff --git a/Source/Core/Common/IniFile.cpp b/Source/Core/Common/IniFile.cpp
index da9d99e250..f3ea5751ba 100644
--- a/Source/Core/Common/IniFile.cpp
+++ b/Source/Core/Common/IniFile.cpp
@@ -19,9 +19,7 @@
#include "Common/IniFile.h"
#include "Common/StringUtil.h"
-namespace {
-
-void ParseLine(const std::string& line, std::string* keyOut, std::string* valueOut)
+void IniFile::ParseLine(const std::string& line, std::string* keyOut, std::string* valueOut)
{
if (line[0] == '#')
return;
@@ -40,8 +38,6 @@ void ParseLine(const std::string& line, std::string* keyOut, std::string* valueO
}
}
-}
-
const std::string& IniFile::NULL_STRING = "";
void IniFile::Section::Set(const std::string& key, const std::string& newValue)