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| author | degasus <wickmarkus@web.de> | 2015-08-19 16:19:06 +0200 |
|---|---|---|
| committer | degasus <wickmarkus@web.de> | 2015-08-19 16:19:06 +0200 |
| commit | 7277eb0e6c53a9bf23c9c83e521635c7993e18e2 (patch) | |
| tree | c1e797584ab8ff75d38effa59eaf997b305e3556 /Source/Core/Common/IniFile.cpp | |
| parent | bdbe723d6ec600759650e19d5a1311cc4d15aaf4 (diff) | |
AX-HLE: Call HLE on mailbox write
It was done on Update() which was called exactly every 5ms.
But the game is allowed to use the DSP more often, eg to generate 48kHz audio.
Diffstat (limited to 'Source/Core/Common/IniFile.cpp')
0 files changed, 0 insertions, 0 deletions
