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| author | JosJuice <josjuice@gmail.com> | 2017-01-22 16:53:56 +0100 |
|---|---|---|
| committer | JosJuice <josjuice@gmail.com> | 2017-02-03 21:56:45 +0100 |
| commit | edcf6819e2e72e110b9726c85899847513e474df (patch) | |
| tree | 19d0f66e9fcf96193794132330276da12b981694 /Source/Core/Common/IniFile.cpp | |
| parent | c847a5258f4f152366e61ce00865cd96cc71c80f (diff) | |
Don't load game INIs in Core::Init
The game INIs are already loaded in BootManager::BootCore,
which is executed right before. Let's put the g_aspect_wide
code there instead.
Diffstat (limited to 'Source/Core/Common/IniFile.cpp')
0 files changed, 0 insertions, 0 deletions
