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authorJosJuice <josjuice@gmail.com>2017-03-16 10:28:17 +0100
committerJosJuice <josjuice@gmail.com>2017-03-16 11:21:31 +0100
commitff7425214a998b44de8d35ff012b84f66f3c5bba (patch)
tree4db32ae3c727b51fe3a480cc7426d8a0ad18565d /Source/Core/Common/IniFile.cpp
parent1e7dd1ed2db7c0ee9eacd2d9c788529f7ec88d03 (diff)
Use 6-char game IDs for NAND tiles (if they are printable)
5.0-2712 made ES's code for setting the game ID use the title ID converted to hex (except for disc titles) instead of using a 6-char game ID like before. Then, 5.0-2830 made us use that code even when loading game INIs. This breaks the expectations of both users and the game INIs we ship with. This commit makes Dolphin use 6-char game IDs for all titles (unless the 6-char ID would contain unprintable characters, which is the case with e.g. the Wii Menu). I'm also putting unprintability checks in VolumeWad for consistency.
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