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| author | JosJuice <josjuice@gmail.com> | 2017-03-16 10:28:17 +0100 |
|---|---|---|
| committer | JosJuice <josjuice@gmail.com> | 2017-03-16 11:21:31 +0100 |
| commit | ff7425214a998b44de8d35ff012b84f66f3c5bba (patch) | |
| tree | 4db32ae3c727b51fe3a480cc7426d8a0ad18565d /Source/Core/Common/IniFile.cpp | |
| parent | 1e7dd1ed2db7c0ee9eacd2d9c788529f7ec88d03 (diff) | |
Use 6-char game IDs for NAND tiles (if they are printable)
5.0-2712 made ES's code for setting the game ID use the
title ID converted to hex (except for disc titles) instead
of using a 6-char game ID like before. Then, 5.0-2830 made
us use that code even when loading game INIs. This breaks the
expectations of both users and the game INIs we ship with.
This commit makes Dolphin use 6-char game IDs for all
titles (unless the 6-char ID would contain unprintable
characters, which is the case with e.g. the Wii Menu).
I'm also putting unprintability checks in VolumeWad
for consistency.
Diffstat (limited to 'Source/Core/Common/IniFile.cpp')
0 files changed, 0 insertions, 0 deletions
