diff options
| author | Tony Wasserka <NeoBrainX@gmail.com> | 2013-11-07 17:05:43 +0100 |
|---|---|---|
| committer | Tony Wasserka <NeoBrainX@gmail.com> | 2014-04-24 00:33:48 +0200 |
| commit | ca2a79d0bd0a943dfeb48e6e0a197e82b23b4a4d (patch) | |
| tree | e46e1b0f4dbfbdd8e0ae7f7b53a23446cafb083c /Source/Core/Common/LogManager.cpp | |
| parent | 65e0579d9f86c4aad4f1b46bc60e916451ffbee3 (diff) | |
Workaround dumb custom texture loading logic so that D3D11, GL core (used on OS X) and GLES code paths have less broken custom textures.
Diffstat (limited to 'Source/Core/Common/LogManager.cpp')
0 files changed, 0 insertions, 0 deletions
