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| author | Jules Blok <jules.blok@gmail.com> | 2015-06-10 00:00:12 +0200 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2015-06-10 00:00:12 +0200 |
| commit | 7dfced21a2e5aac7195e0e1ad76468e30306766b (patch) | |
| tree | bd671b639d3d911460b767caabad8fc8a759a6bf /Source/Core/Common/MathUtil.cpp | |
| parent | c25be031fc1031d795157d8344b87b7841145197 (diff) | |
| parent | 7b0a65e295c784f9d573f2ef52d4e2a7b9bb2889 (diff) | |
Merge branch 'master' into stable
Diffstat (limited to 'Source/Core/Common/MathUtil.cpp')
| -rw-r--r-- | Source/Core/Common/MathUtil.cpp | 365 |
1 files changed, 365 insertions, 0 deletions
diff --git a/Source/Core/Common/MathUtil.cpp b/Source/Core/Common/MathUtil.cpp new file mode 100644 index 0000000000..07fa5bf293 --- /dev/null +++ b/Source/Core/Common/MathUtil.cpp @@ -0,0 +1,365 @@ +// Copyright 2008 Dolphin Emulator Project +// Licensed under GPLv2+ +// Refer to the license.txt file included. + +#include <cmath> +#include <cstring> +#include <limits> +#include <numeric> + +#include "Common/CommonTypes.h" +#include "Common/MathUtil.h" + +namespace MathUtil +{ + +u32 ClassifyDouble(double dvalue) +{ + // TODO: Optimize the below to be as fast as possible. + IntDouble value(dvalue); + u64 sign = value.i & DOUBLE_SIGN; + u64 exp = value.i & DOUBLE_EXP; + if (exp > DOUBLE_ZERO && exp < DOUBLE_EXP) + { + // Nice normalized number. + return sign ? PPC_FPCLASS_NN : PPC_FPCLASS_PN; + } + else + { + u64 mantissa = value.i & DOUBLE_FRAC; + if (mantissa) + { + if (exp) + { + return PPC_FPCLASS_QNAN; + } + else + { + // Denormalized number. + return sign ? PPC_FPCLASS_ND : PPC_FPCLASS_PD; + } + } + else if (exp) + { + //Infinite + return sign ? PPC_FPCLASS_NINF : PPC_FPCLASS_PINF; + } + else + { + //Zero + return sign ? PPC_FPCLASS_NZ : PPC_FPCLASS_PZ; + } + } +} + +u32 ClassifyFloat(float fvalue) +{ + // TODO: Optimize the below to be as fast as possible. + IntFloat value(fvalue); + u32 sign = value.i & FLOAT_SIGN; + u32 exp = value.i & FLOAT_EXP; + if (exp > FLOAT_ZERO && exp < FLOAT_EXP) + { + // Nice normalized number. + return sign ? PPC_FPCLASS_NN : PPC_FPCLASS_PN; + } + else + { + u32 mantissa = value.i & FLOAT_FRAC; + if (mantissa) + { + if (exp) + { + return PPC_FPCLASS_QNAN; // Quiet NAN + } + else + { + // Denormalized number. + return sign ? PPC_FPCLASS_ND : PPC_FPCLASS_PD; + } + } + else if (exp) + { + // Infinite + return sign ? PPC_FPCLASS_NINF : PPC_FPCLASS_PINF; + } + else + { + //Zero + return sign ? PPC_FPCLASS_NZ : PPC_FPCLASS_PZ; + } + } +} + +const int frsqrte_expected_base[] = +{ + 0x3ffa000, 0x3c29000, 0x38aa000, 0x3572000, + 0x3279000, 0x2fb7000, 0x2d26000, 0x2ac0000, + 0x2881000, 0x2665000, 0x2468000, 0x2287000, + 0x20c1000, 0x1f12000, 0x1d79000, 0x1bf4000, + 0x1a7e800, 0x17cb800, 0x1552800, 0x130c000, + 0x10f2000, 0x0eff000, 0x0d2e000, 0x0b7c000, + 0x09e5000, 0x0867000, 0x06ff000, 0x05ab800, + 0x046a000, 0x0339800, 0x0218800, 0x0105800, +}; +const int frsqrte_expected_dec[] = +{ + 0x7a4, 0x700, 0x670, 0x5f2, + 0x584, 0x524, 0x4cc, 0x47e, + 0x43a, 0x3fa, 0x3c2, 0x38e, + 0x35e, 0x332, 0x30a, 0x2e6, + 0x568, 0x4f3, 0x48d, 0x435, + 0x3e7, 0x3a2, 0x365, 0x32e, + 0x2fc, 0x2d0, 0x2a8, 0x283, + 0x261, 0x243, 0x226, 0x20b, +}; + +double ApproximateReciprocalSquareRoot(double val) +{ + union + { + double valf; + s64 vali; + }; + valf = val; + s64 mantissa = vali & ((1LL << 52) - 1); + s64 sign = vali & (1ULL << 63); + s64 exponent = vali & (0x7FFLL << 52); + + // Special case 0 + if (mantissa == 0 && exponent == 0) + return sign ? -std::numeric_limits<double>::infinity() : + std::numeric_limits<double>::infinity(); + // Special case NaN-ish numbers + if (exponent == (0x7FFLL << 52)) + { + if (mantissa == 0) + { + if (sign) + return std::numeric_limits<double>::quiet_NaN(); + + return 0.0; + } + + return 0.0 + valf; + } + + // Negative numbers return NaN + if (sign) + return std::numeric_limits<double>::quiet_NaN(); + + if (!exponent) + { + // "Normalize" denormal values + do + { + exponent -= 1LL << 52; + mantissa <<= 1; + } while (!(mantissa & (1LL << 52))); + mantissa &= (1LL << 52) - 1; + exponent += 1LL << 52; + } + + bool odd_exponent = !(exponent & (1LL << 52)); + exponent = ((0x3FFLL << 52) - ((exponent - (0x3FELL << 52)) / 2)) & (0x7FFLL << 52); + + int i = (int)(mantissa >> 37); + vali = sign | exponent; + int index = i / 2048 + (odd_exponent ? 16 : 0); + vali |= (s64)(frsqrte_expected_base[index] - frsqrte_expected_dec[index] * (i % 2048)) << 26; + return valf; +} + +const int fres_expected_base[] = +{ + 0x7ff800, 0x783800, 0x70ea00, 0x6a0800, + 0x638800, 0x5d6200, 0x579000, 0x520800, + 0x4cc800, 0x47ca00, 0x430800, 0x3e8000, + 0x3a2c00, 0x360800, 0x321400, 0x2e4a00, + 0x2aa800, 0x272c00, 0x23d600, 0x209e00, + 0x1d8800, 0x1a9000, 0x17ae00, 0x14f800, + 0x124400, 0x0fbe00, 0x0d3800, 0x0ade00, + 0x088400, 0x065000, 0x041c00, 0x020c00, +}; +const int fres_expected_dec[] = +{ + 0x3e1, 0x3a7, 0x371, 0x340, + 0x313, 0x2ea, 0x2c4, 0x2a0, + 0x27f, 0x261, 0x245, 0x22a, + 0x212, 0x1fb, 0x1e5, 0x1d1, + 0x1be, 0x1ac, 0x19b, 0x18b, + 0x17c, 0x16e, 0x15b, 0x15b, + 0x143, 0x143, 0x12d, 0x12d, + 0x11a, 0x11a, 0x108, 0x106, +}; + +// Used by fres and ps_res. +double ApproximateReciprocal(double val) +{ + union + { + double valf; + s64 vali; + }; + + valf = val; + s64 mantissa = vali & ((1LL << 52) - 1); + s64 sign = vali & (1ULL << 63); + s64 exponent = vali & (0x7FFLL << 52); + + // Special case 0 + if (mantissa == 0 && exponent == 0) + return sign ? -std::numeric_limits<double>::infinity() : std::numeric_limits<double>::infinity(); + + // Special case NaN-ish numbers + if (exponent == (0x7FFLL << 52)) + { + if (mantissa == 0) + return sign ? -0.0 : 0.0; + return 0.0 + valf; + } + + // Special case small inputs + if (exponent < (895LL << 52)) + return sign ? -std::numeric_limits<float>::max() : std::numeric_limits<float>::max(); + + // Special case large inputs + if (exponent >= (1149LL << 52)) + return sign ? -0.0f : 0.0f; + + exponent = (0x7FDLL << 52) - exponent; + + int i = (int)(mantissa >> 37); + vali = sign | exponent; + vali |= (s64)(fres_expected_base[i / 1024] - (fres_expected_dec[i / 1024] * (i % 1024) + 1) / 2) << 29; + return valf; +} + +} // namespace + +inline void MatrixMul(int n, const float *a, const float *b, float *result) +{ + for (int i = 0; i < n; ++i) + { + for (int j = 0; j < n; ++j) + { + float temp = 0; + for (int k = 0; k < n; ++k) + { + temp += a[i * n + k] * b[k * n + j]; + } + result[i * n + j] = temp; + } + } +} + +// Calculate sum of a float list +float MathFloatVectorSum(const std::vector<float>& Vec) +{ + return std::accumulate(Vec.begin(), Vec.end(), 0.0f); +} + +void Matrix33::LoadIdentity(Matrix33 &mtx) +{ + memset(mtx.data, 0, sizeof(mtx.data)); + mtx.data[0] = 1.0f; + mtx.data[4] = 1.0f; + mtx.data[8] = 1.0f; +} + +void Matrix33::RotateX(Matrix33 &mtx, float rad) +{ + float s = sin(rad); + float c = cos(rad); + memset(mtx.data, 0, sizeof(mtx.data)); + mtx.data[0] = 1; + mtx.data[4] = c; + mtx.data[5] = -s; + mtx.data[7] = s; + mtx.data[8] = c; +} +void Matrix33::RotateY(Matrix33 &mtx, float rad) +{ + float s = sin(rad); + float c = cos(rad); + memset(mtx.data, 0, sizeof(mtx.data)); + mtx.data[0] = c; + mtx.data[2] = s; + mtx.data[4] = 1; + mtx.data[6] = -s; + mtx.data[8] = c; +} + +void Matrix33::Multiply(const Matrix33 &a, const Matrix33 &b, Matrix33 &result) +{ + MatrixMul(3, a.data, b.data, result.data); +} + +void Matrix33::Multiply(const Matrix33 &a, const float vec[3], float result[3]) +{ + for (int i = 0; i < 3; ++i) + { + result[i] = 0; + + for (int k = 0; k < 3; ++k) + { + result[i] += a.data[i * 3 + k] * vec[k]; + } + } +} + +void Matrix44::LoadIdentity(Matrix44 &mtx) +{ + memset(mtx.data, 0, sizeof(mtx.data)); + mtx.data[0] = 1.0f; + mtx.data[5] = 1.0f; + mtx.data[10] = 1.0f; + mtx.data[15] = 1.0f; +} + +void Matrix44::LoadMatrix33(Matrix44 &mtx, const Matrix33 &m33) +{ + for (int i = 0; i < 3; ++i) + { + for (int j = 0; j < 3; ++j) + { + mtx.data[i * 4 + j] = m33.data[i * 3 + j]; + } + } + + for (int i = 0; i < 3; ++i) + { + mtx.data[i * 4 + 3] = 0; + mtx.data[i + 12] = 0; + } + mtx.data[15] = 1.0f; +} + +void Matrix44::Set(Matrix44 &mtx, const float mtxArray[16]) +{ + for (int i = 0; i < 16; ++i) + { + mtx.data[i] = mtxArray[i]; + } +} + +void Matrix44::Translate(Matrix44 &mtx, const float vec[3]) +{ + LoadIdentity(mtx); + mtx.data[3] = vec[0]; + mtx.data[7] = vec[1]; + mtx.data[11] = vec[2]; +} + +void Matrix44::Shear(Matrix44 &mtx, const float a, const float b) +{ + LoadIdentity(mtx); + mtx.data[2] = a; + mtx.data[6] = b; +} + +void Matrix44::Multiply(const Matrix44 &a, const Matrix44 &b, Matrix44 &result) +{ + MatrixMul(4, a.data, b.data, result.data); +} + |
