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authorJules Blok <jules.blok@gmail.com>2015-06-10 00:00:12 +0200
committerJules Blok <jules.blok@gmail.com>2015-06-10 00:00:12 +0200
commit7dfced21a2e5aac7195e0e1ad76468e30306766b (patch)
treebd671b639d3d911460b767caabad8fc8a759a6bf /Source/Core/Common/MathUtil.cpp
parentc25be031fc1031d795157d8344b87b7841145197 (diff)
parent7b0a65e295c784f9d573f2ef52d4e2a7b9bb2889 (diff)
Merge branch 'master' into stable
Diffstat (limited to 'Source/Core/Common/MathUtil.cpp')
-rw-r--r--Source/Core/Common/MathUtil.cpp365
1 files changed, 365 insertions, 0 deletions
diff --git a/Source/Core/Common/MathUtil.cpp b/Source/Core/Common/MathUtil.cpp
new file mode 100644
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+++ b/Source/Core/Common/MathUtil.cpp
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+// Copyright 2008 Dolphin Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#include <cmath>
+#include <cstring>
+#include <limits>
+#include <numeric>
+
+#include "Common/CommonTypes.h"
+#include "Common/MathUtil.h"
+
+namespace MathUtil
+{
+
+u32 ClassifyDouble(double dvalue)
+{
+ // TODO: Optimize the below to be as fast as possible.
+ IntDouble value(dvalue);
+ u64 sign = value.i & DOUBLE_SIGN;
+ u64 exp = value.i & DOUBLE_EXP;
+ if (exp > DOUBLE_ZERO && exp < DOUBLE_EXP)
+ {
+ // Nice normalized number.
+ return sign ? PPC_FPCLASS_NN : PPC_FPCLASS_PN;
+ }
+ else
+ {
+ u64 mantissa = value.i & DOUBLE_FRAC;
+ if (mantissa)
+ {
+ if (exp)
+ {
+ return PPC_FPCLASS_QNAN;
+ }
+ else
+ {
+ // Denormalized number.
+ return sign ? PPC_FPCLASS_ND : PPC_FPCLASS_PD;
+ }
+ }
+ else if (exp)
+ {
+ //Infinite
+ return sign ? PPC_FPCLASS_NINF : PPC_FPCLASS_PINF;
+ }
+ else
+ {
+ //Zero
+ return sign ? PPC_FPCLASS_NZ : PPC_FPCLASS_PZ;
+ }
+ }
+}
+
+u32 ClassifyFloat(float fvalue)
+{
+ // TODO: Optimize the below to be as fast as possible.
+ IntFloat value(fvalue);
+ u32 sign = value.i & FLOAT_SIGN;
+ u32 exp = value.i & FLOAT_EXP;
+ if (exp > FLOAT_ZERO && exp < FLOAT_EXP)
+ {
+ // Nice normalized number.
+ return sign ? PPC_FPCLASS_NN : PPC_FPCLASS_PN;
+ }
+ else
+ {
+ u32 mantissa = value.i & FLOAT_FRAC;
+ if (mantissa)
+ {
+ if (exp)
+ {
+ return PPC_FPCLASS_QNAN; // Quiet NAN
+ }
+ else
+ {
+ // Denormalized number.
+ return sign ? PPC_FPCLASS_ND : PPC_FPCLASS_PD;
+ }
+ }
+ else if (exp)
+ {
+ // Infinite
+ return sign ? PPC_FPCLASS_NINF : PPC_FPCLASS_PINF;
+ }
+ else
+ {
+ //Zero
+ return sign ? PPC_FPCLASS_NZ : PPC_FPCLASS_PZ;
+ }
+ }
+}
+
+const int frsqrte_expected_base[] =
+{
+ 0x3ffa000, 0x3c29000, 0x38aa000, 0x3572000,
+ 0x3279000, 0x2fb7000, 0x2d26000, 0x2ac0000,
+ 0x2881000, 0x2665000, 0x2468000, 0x2287000,
+ 0x20c1000, 0x1f12000, 0x1d79000, 0x1bf4000,
+ 0x1a7e800, 0x17cb800, 0x1552800, 0x130c000,
+ 0x10f2000, 0x0eff000, 0x0d2e000, 0x0b7c000,
+ 0x09e5000, 0x0867000, 0x06ff000, 0x05ab800,
+ 0x046a000, 0x0339800, 0x0218800, 0x0105800,
+};
+const int frsqrte_expected_dec[] =
+{
+ 0x7a4, 0x700, 0x670, 0x5f2,
+ 0x584, 0x524, 0x4cc, 0x47e,
+ 0x43a, 0x3fa, 0x3c2, 0x38e,
+ 0x35e, 0x332, 0x30a, 0x2e6,
+ 0x568, 0x4f3, 0x48d, 0x435,
+ 0x3e7, 0x3a2, 0x365, 0x32e,
+ 0x2fc, 0x2d0, 0x2a8, 0x283,
+ 0x261, 0x243, 0x226, 0x20b,
+};
+
+double ApproximateReciprocalSquareRoot(double val)
+{
+ union
+ {
+ double valf;
+ s64 vali;
+ };
+ valf = val;
+ s64 mantissa = vali & ((1LL << 52) - 1);
+ s64 sign = vali & (1ULL << 63);
+ s64 exponent = vali & (0x7FFLL << 52);
+
+ // Special case 0
+ if (mantissa == 0 && exponent == 0)
+ return sign ? -std::numeric_limits<double>::infinity() :
+ std::numeric_limits<double>::infinity();
+ // Special case NaN-ish numbers
+ if (exponent == (0x7FFLL << 52))
+ {
+ if (mantissa == 0)
+ {
+ if (sign)
+ return std::numeric_limits<double>::quiet_NaN();
+
+ return 0.0;
+ }
+
+ return 0.0 + valf;
+ }
+
+ // Negative numbers return NaN
+ if (sign)
+ return std::numeric_limits<double>::quiet_NaN();
+
+ if (!exponent)
+ {
+ // "Normalize" denormal values
+ do
+ {
+ exponent -= 1LL << 52;
+ mantissa <<= 1;
+ } while (!(mantissa & (1LL << 52)));
+ mantissa &= (1LL << 52) - 1;
+ exponent += 1LL << 52;
+ }
+
+ bool odd_exponent = !(exponent & (1LL << 52));
+ exponent = ((0x3FFLL << 52) - ((exponent - (0x3FELL << 52)) / 2)) & (0x7FFLL << 52);
+
+ int i = (int)(mantissa >> 37);
+ vali = sign | exponent;
+ int index = i / 2048 + (odd_exponent ? 16 : 0);
+ vali |= (s64)(frsqrte_expected_base[index] - frsqrte_expected_dec[index] * (i % 2048)) << 26;
+ return valf;
+}
+
+const int fres_expected_base[] =
+{
+ 0x7ff800, 0x783800, 0x70ea00, 0x6a0800,
+ 0x638800, 0x5d6200, 0x579000, 0x520800,
+ 0x4cc800, 0x47ca00, 0x430800, 0x3e8000,
+ 0x3a2c00, 0x360800, 0x321400, 0x2e4a00,
+ 0x2aa800, 0x272c00, 0x23d600, 0x209e00,
+ 0x1d8800, 0x1a9000, 0x17ae00, 0x14f800,
+ 0x124400, 0x0fbe00, 0x0d3800, 0x0ade00,
+ 0x088400, 0x065000, 0x041c00, 0x020c00,
+};
+const int fres_expected_dec[] =
+{
+ 0x3e1, 0x3a7, 0x371, 0x340,
+ 0x313, 0x2ea, 0x2c4, 0x2a0,
+ 0x27f, 0x261, 0x245, 0x22a,
+ 0x212, 0x1fb, 0x1e5, 0x1d1,
+ 0x1be, 0x1ac, 0x19b, 0x18b,
+ 0x17c, 0x16e, 0x15b, 0x15b,
+ 0x143, 0x143, 0x12d, 0x12d,
+ 0x11a, 0x11a, 0x108, 0x106,
+};
+
+// Used by fres and ps_res.
+double ApproximateReciprocal(double val)
+{
+ union
+ {
+ double valf;
+ s64 vali;
+ };
+
+ valf = val;
+ s64 mantissa = vali & ((1LL << 52) - 1);
+ s64 sign = vali & (1ULL << 63);
+ s64 exponent = vali & (0x7FFLL << 52);
+
+ // Special case 0
+ if (mantissa == 0 && exponent == 0)
+ return sign ? -std::numeric_limits<double>::infinity() : std::numeric_limits<double>::infinity();
+
+ // Special case NaN-ish numbers
+ if (exponent == (0x7FFLL << 52))
+ {
+ if (mantissa == 0)
+ return sign ? -0.0 : 0.0;
+ return 0.0 + valf;
+ }
+
+ // Special case small inputs
+ if (exponent < (895LL << 52))
+ return sign ? -std::numeric_limits<float>::max() : std::numeric_limits<float>::max();
+
+ // Special case large inputs
+ if (exponent >= (1149LL << 52))
+ return sign ? -0.0f : 0.0f;
+
+ exponent = (0x7FDLL << 52) - exponent;
+
+ int i = (int)(mantissa >> 37);
+ vali = sign | exponent;
+ vali |= (s64)(fres_expected_base[i / 1024] - (fres_expected_dec[i / 1024] * (i % 1024) + 1) / 2) << 29;
+ return valf;
+}
+
+} // namespace
+
+inline void MatrixMul(int n, const float *a, const float *b, float *result)
+{
+ for (int i = 0; i < n; ++i)
+ {
+ for (int j = 0; j < n; ++j)
+ {
+ float temp = 0;
+ for (int k = 0; k < n; ++k)
+ {
+ temp += a[i * n + k] * b[k * n + j];
+ }
+ result[i * n + j] = temp;
+ }
+ }
+}
+
+// Calculate sum of a float list
+float MathFloatVectorSum(const std::vector<float>& Vec)
+{
+ return std::accumulate(Vec.begin(), Vec.end(), 0.0f);
+}
+
+void Matrix33::LoadIdentity(Matrix33 &mtx)
+{
+ memset(mtx.data, 0, sizeof(mtx.data));
+ mtx.data[0] = 1.0f;
+ mtx.data[4] = 1.0f;
+ mtx.data[8] = 1.0f;
+}
+
+void Matrix33::RotateX(Matrix33 &mtx, float rad)
+{
+ float s = sin(rad);
+ float c = cos(rad);
+ memset(mtx.data, 0, sizeof(mtx.data));
+ mtx.data[0] = 1;
+ mtx.data[4] = c;
+ mtx.data[5] = -s;
+ mtx.data[7] = s;
+ mtx.data[8] = c;
+}
+void Matrix33::RotateY(Matrix33 &mtx, float rad)
+{
+ float s = sin(rad);
+ float c = cos(rad);
+ memset(mtx.data, 0, sizeof(mtx.data));
+ mtx.data[0] = c;
+ mtx.data[2] = s;
+ mtx.data[4] = 1;
+ mtx.data[6] = -s;
+ mtx.data[8] = c;
+}
+
+void Matrix33::Multiply(const Matrix33 &a, const Matrix33 &b, Matrix33 &result)
+{
+ MatrixMul(3, a.data, b.data, result.data);
+}
+
+void Matrix33::Multiply(const Matrix33 &a, const float vec[3], float result[3])
+{
+ for (int i = 0; i < 3; ++i)
+ {
+ result[i] = 0;
+
+ for (int k = 0; k < 3; ++k)
+ {
+ result[i] += a.data[i * 3 + k] * vec[k];
+ }
+ }
+}
+
+void Matrix44::LoadIdentity(Matrix44 &mtx)
+{
+ memset(mtx.data, 0, sizeof(mtx.data));
+ mtx.data[0] = 1.0f;
+ mtx.data[5] = 1.0f;
+ mtx.data[10] = 1.0f;
+ mtx.data[15] = 1.0f;
+}
+
+void Matrix44::LoadMatrix33(Matrix44 &mtx, const Matrix33 &m33)
+{
+ for (int i = 0; i < 3; ++i)
+ {
+ for (int j = 0; j < 3; ++j)
+ {
+ mtx.data[i * 4 + j] = m33.data[i * 3 + j];
+ }
+ }
+
+ for (int i = 0; i < 3; ++i)
+ {
+ mtx.data[i * 4 + 3] = 0;
+ mtx.data[i + 12] = 0;
+ }
+ mtx.data[15] = 1.0f;
+}
+
+void Matrix44::Set(Matrix44 &mtx, const float mtxArray[16])
+{
+ for (int i = 0; i < 16; ++i)
+ {
+ mtx.data[i] = mtxArray[i];
+ }
+}
+
+void Matrix44::Translate(Matrix44 &mtx, const float vec[3])
+{
+ LoadIdentity(mtx);
+ mtx.data[3] = vec[0];
+ mtx.data[7] = vec[1];
+ mtx.data[11] = vec[2];
+}
+
+void Matrix44::Shear(Matrix44 &mtx, const float a, const float b)
+{
+ LoadIdentity(mtx);
+ mtx.data[2] = a;
+ mtx.data[6] = b;
+}
+
+void Matrix44::Multiply(const Matrix44 &a, const Matrix44 &b, Matrix44 &result)
+{
+ MatrixMul(4, a.data, b.data, result.data);
+}
+