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authoriwubcode <iwubcode@users.noreply.github.com>2020-12-26 23:08:40 -0600
committeriwubcode <iwubcode@users.noreply.github.com>2021-01-27 18:22:10 -0600
commitd35287b6e49fe265729d1d8a83630cb4ff7e6367 (patch)
tree5d2ca8956027a8adfae1a4ff94de55f6d2e01440 /Source/Core/Common/Matrix.cpp
parent544692f96a09c1a76ff259bc1b5e91e9fef57bc4 (diff)
Common: update Quaternion to allow rotating pitch, yaw, and roll all at once
Diffstat (limited to 'Source/Core/Common/Matrix.cpp')
-rw-r--r--Source/Core/Common/Matrix.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/Source/Core/Common/Matrix.cpp b/Source/Core/Common/Matrix.cpp
index 421dda28f5..9f5ff40cb3 100644
--- a/Source/Core/Common/Matrix.cpp
+++ b/Source/Core/Common/Matrix.cpp
@@ -56,6 +56,13 @@ Quaternion Quaternion::RotateZ(float rad)
return Rotate(rad, Vec3(0, 0, 1));
}
+Quaternion Quaternion::RotateXYZ(const Vec3& rads)
+{
+ const auto length = rads.Length();
+ return length ? Common::Quaternion::Rotate(length, rads / length) :
+ Common::Quaternion::Identity();
+}
+
Quaternion Quaternion::Rotate(float rad, const Vec3& axis)
{
const auto sin_angle_2 = std::sin(rad / 2);