diff options
| author | Tillmann Karras <tilkax@gmail.com> | 2025-06-15 11:13:18 +0100 |
|---|---|---|
| committer | Tillmann Karras <tilkax@gmail.com> | 2025-07-04 23:15:50 +0100 |
| commit | fe6fd2279c195517094538fff8667332049823ad (patch) | |
| tree | 3590fb4e7625615b9b09bf82a1ed1dacf4ff8d57 /Source/Core/Common/NandPaths.cpp | |
| parent | a5e85caf0af66fec07b476718a69519b06e6a69f (diff) | |
WiiSaveBanner: fall back to $userdir/Load/WiiBanners
Unlike custom banners which work as an override, this mechanism works as
a fallback. The use case is if you have games you don't really play but
want to keep around for testing purposes without filling up your NAND
with lots of saves. For ease of use, the directory structure is the same
but only title/$title_hi/$title_lo/data/banner.bin files are
relevant.
Diffstat (limited to 'Source/Core/Common/NandPaths.cpp')
| -rw-r--r-- | Source/Core/Common/NandPaths.cpp | 14 |
1 files changed, 13 insertions, 1 deletions
diff --git a/Source/Core/Common/NandPaths.cpp b/Source/Core/Common/NandPaths.cpp index db2c2f0cf3..aa44b91714 100644 --- a/Source/Core/Common/NandPaths.cpp +++ b/Source/Core/Common/NandPaths.cpp @@ -19,7 +19,19 @@ namespace Common { std::string RootUserPath(FromWhichRoot from) { - int idx = from == FromWhichRoot::Configured ? D_WIIROOT_IDX : D_SESSION_WIIROOT_IDX; + int idx{}; + switch (from) + { + case FromWhichRoot::Configured: + idx = D_WIIROOT_IDX; + break; + case FromWhichRoot::Session: + idx = D_SESSION_WIIROOT_IDX; + break; + case FromWhichRoot::Banners: + idx = D_BANNERS_WIIROOT_IDX; + break; + } std::string dir = File::GetUserPath(idx); dir.pop_back(); // remove trailing path separator return dir; |
