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| author | Marcos Vitali <marcosvitali@gmail.com> | 2010-11-27 19:36:18 +0000 |
|---|---|---|
| committer | Marcos Vitali <marcosvitali@gmail.com> | 2010-11-27 19:36:18 +0000 |
| commit | 762563a02673b10f8c448aec6240a95e6a3d3696 (patch) | |
| tree | 892acae11f842c4f16862ad6847b104da362125e /Source/Core/Common/Src/DynamicLibrary.cpp | |
| parent | 5ae1b65388f1c76ffeab3a11057242f4944bbb20 (diff) | |
If there is a SetBreakPoint and the actual distance is enough to achieve the BP, we wait for the FIFO Loop in dual core mode. That fix Pokemon XD in game in dual core mode (also maybe this fix Issue 3452) and hopefully others FIFO hangs related with BP. I test games like SMG and don't produce slowdowns. If you have any slowdown about this commit. Please report it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6483 8ced0084-cf51-0410-be5f-012b33b47a6e
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