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| author | NeoBrainX <NeoBrainX@googlemail.com> | 2010-11-27 11:11:05 +0000 |
|---|---|---|
| committer | NeoBrainX <NeoBrainX@googlemail.com> | 2010-11-27 11:11:05 +0000 |
| commit | 7698d85a8ef19cf5a6ea830b3909bcd9db4b5b5f (patch) | |
| tree | 14b33b9dc12d08f8e9ead87144b3bed530b1468f /Source/Core/Common/Src/DynamicLibrary.cpp | |
| parent | 5340b4cb9524990badefe40c71c7b3e1a8b746bd (diff) | |
DX11:
- Speed up MSAA by using custom resolve shaders instead of ID3D11DeviceContext::ResolveSubresource().
- Fix EFB access when MSAA is enabled.
- Implement the "force linear filtering" option.
- Compile shaders using shader model 4.1 or 5.0 if available.
- Some minor cleanups.
Who cares about DX9 and OGL anyway :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6481 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/Common/Src/DynamicLibrary.cpp')
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