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| author | NeoBrainX <NeoBrainX@googlemail.com> | 2010-11-24 19:13:19 +0000 |
|---|---|---|
| committer | NeoBrainX <NeoBrainX@googlemail.com> | 2010-11-24 19:13:19 +0000 |
| commit | 76b9e975d51284b80fe035096d7dc8ef9735b494 (patch) | |
| tree | b3da05e595c63ccb9af95337e2c9e355b89e60a4 /Source/Core/Common/Src/DynamicLibrary.cpp | |
| parent | 84a72e90b0771380c1478a9985c454f50109235c (diff) | |
DX11: Fix mipmaps. Someone forgot creating them at the proper time ;P
DX11: Fix a DX11 debug runtime error caused by the vertex shader output signature and the pixel shader input signature not matching if per-pixel lighting is disabled. Someone forgot disabling those pixel shader parameters ;P
DX11: Enable use of dynamic textures wherever possible.
DX9: Remove two unnecessary TODOs. Someone forgot removing those since they've been obsolete for a long time ;P
Anyway, at least working mipmaps and dynamic textures should increase DX11 performance a bit. And "a bit" is more than my usual "marginally" ;)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6473 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/Common/Src/DynamicLibrary.cpp')
0 files changed, 0 insertions, 0 deletions
