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| author | Soren Jorvang <soren.jorvang@gmail.com> | 2010-06-05 18:52:56 +0000 |
|---|---|---|
| committer | Soren Jorvang <soren.jorvang@gmail.com> | 2010-06-05 18:52:56 +0000 |
| commit | 7d0f03cb61686f3e82eb0850bf8633484928d6dd (patch) | |
| tree | c432cf29d348027b9f3486d90c36a5316d7226dd /Source/Core/Common/Src/DynamicLibrary.cpp | |
| parent | 53f9858b94973fdaa1699278b3805fe489aaabdc (diff) | |
Don't store the absolute pathname of plugins in the configuration file,
just the basename like libPlugin_foo.dylib. Dolphin then loads the
plugins relative to the compiled-in plugins directory.
This means that you won't have to reselect the plugins when running
different builds (in different directories) and is most obviously
beneficial on OS X where application bundles are not (should not) be
expected to stay in the place where they are first installed.
This is tested on OS X and Linux with local/global build options, but
not Windows. I don't anticipate any problems on Windows, but that OS
does have slightly different semantics with regard to path component
separators and file suffixes, so it's something to watch out for.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5621 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/Common/Src/DynamicLibrary.cpp')
| -rw-r--r-- | Source/Core/Common/Src/DynamicLibrary.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/Source/Core/Common/Src/DynamicLibrary.cpp b/Source/Core/Common/Src/DynamicLibrary.cpp index 824f8ee258..3ca0b58f8f 100644 --- a/Source/Core/Common/Src/DynamicLibrary.cpp +++ b/Source/Core/Common/Src/DynamicLibrary.cpp @@ -59,6 +59,9 @@ const char *DllGetLastError() */ int DynamicLibrary::Load(const char* filename) { + std::string LibraryPath = File::GetPluginsDirectory() + filename; + filename = LibraryPath.c_str(); + INFO_LOG(COMMON, "DL: Loading dynamic library %s", filename); if (!filename || strlen(filename) == 0) { |
