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authordonkopunchstania <donkopunchstania@gmail.com>2009-03-16 02:47:48 +0000
committerdonkopunchstania <donkopunchstania@gmail.com>2009-03-16 02:47:48 +0000
commit90254bd924949bd68db28ce3aa7186b626e27b30 (patch)
tree771184326606a6d4e74d6fb21dfa362e0aa0e897 /Source/Core/Common/Src/DynamicLibrary.cpp
parentb1b2868c8b22553eb6583dc80fa14906fb3e8466 (diff)
Change destination alpha handling. The blending method introduced in rev 1921 was not the correct way to do it. This way was suggested by hrydgard in October and I should have listened. A simple pixel shader as hrydgard suggested cannot be used because the alpha is not set if the pixel is discarded due to failing depth (after z texture) or alpha (result of tev stages) tests. There is a bit of a performance hit so there should be an option to disable the second render pass which sets the alpha because it is probably not needed most of the time.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2662 8ced0084-cf51-0410-be5f-012b33b47a6e
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