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| author | magumagu9 <magumagu9@gmail.com> | 2009-01-15 17:23:05 +0000 |
|---|---|---|
| committer | magumagu9 <magumagu9@gmail.com> | 2009-01-15 17:23:05 +0000 |
| commit | 9df221dd735a245f9c3e0f9c3199f1d73425e9a1 (patch) | |
| tree | 4c74e072559cf32cec208feb3986e44a273ace7b /Source/Core/Common/Src/DynamicLibrary.cpp | |
| parent | 5d230ee9ab6e1aa44c182141a855eda5bd0f6118 (diff) | |
A few tweaks to fix issues I've been having with Tales of Symphonia in
safe texture mode. One, don't hash the palette when it doesn't matter;
including it completely kills performance in the map mode, and I'm
pretty sure it's because the palette points to essentially random
memory. Two, include the address in the hash seed; this helps with an
issue related to the EFB and the main menu. Hopefully, these changes
together don't cause any regressions.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1878 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/Common/Src/DynamicLibrary.cpp')
0 files changed, 0 insertions, 0 deletions
