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authormagumagu9 <magumagu9@gmail.com>2009-01-15 17:23:05 +0000
committermagumagu9 <magumagu9@gmail.com>2009-01-15 17:23:05 +0000
commit9df221dd735a245f9c3e0f9c3199f1d73425e9a1 (patch)
tree4c74e072559cf32cec208feb3986e44a273ace7b /Source/Core/Common/Src/DynamicLibrary.cpp
parent5d230ee9ab6e1aa44c182141a855eda5bd0f6118 (diff)
A few tweaks to fix issues I've been having with Tales of Symphonia in
safe texture mode. One, don't hash the palette when it doesn't matter; including it completely kills performance in the map mode, and I'm pretty sure it's because the palette points to essentially random memory. Two, include the address in the hash seed; this helps with an issue related to the EFB and the main menu. Hopefully, these changes together don't cause any regressions. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1878 8ced0084-cf51-0410-be5f-012b33b47a6e
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