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authorLaurence Muller <laurence.muller@gmail.com>2008-08-01 23:38:53 +0000
committerLaurence Muller <laurence.muller@gmail.com>2008-08-01 23:38:53 +0000
commitbcaa0d1d8677a20b15fcbe58fa56ab138b763686 (patch)
treeb538b44b6faec125d147132f0a23dcff71cd1a8f /Source/Core/Common/Src/DynamicLibrary.cpp
parentf895edc10d25a321d30d476f3faffee8d1654dc2 (diff)
nJoy:
- Added some kind of rumble support (windows only, using direct input). - Only usable for player one. - Not customizable, fixed rumble strength. - Due to some Dolphin bugs you need to initialize rumble support manually. How to use: - Disable the 'render to main window' in the video plugin (opengl or d3d). - Start the game and wait a few seconds. - When the game is running, press the 'half press' button once. - Rumble support should now be enabled (if your joypad supports it). - Confirmed to work with Crazy Taxi. Dolphin bug: When void PAD_Initialize(SPADInitialize _PADInitialize) is called, the render window does not excist yet. Therefor the value _PADInitialize.hWnd is incorrect. In order to initalize rumble support, it is required to set the CooperativeLevel to "DISCL_EXCLUSIVE | DISCL_FOREGROUND". But without a proper hWnd this will fail. So the trick I used here is, let the game start and create a window (and a hWnd). After that I set the CooperativeLevel. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@126 8ced0084-cf51-0410-be5f-012b33b47a6e
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