summaryrefslogtreecommitdiff
path: root/Source/Core/Common/Src/DynamicLibrary.cpp
diff options
context:
space:
mode:
authorNeoBrainX <NeoBrainX@googlemail.com>2010-11-28 15:23:51 +0000
committerNeoBrainX <NeoBrainX@googlemail.com>2010-11-28 15:23:51 +0000
commitfa5f206797b9ecb6847f303b08bf5773ac415450 (patch)
tree205ffc5f227de6587abb4d91f9c5d7a144d41389 /Source/Core/Common/Src/DynamicLibrary.cpp
parentc79f41d114801486304dc705708ac39a65c308f6 (diff)
DX11: Disable MSAA when using a GPU which only supports D3D 10.0.
10.0 level hardware can't create multisampled depth buffers which can be bound as shader resources as well, but we need that for e.g. EFB access or EFB copies. Only multisampling the color buffer doesn't work either since color and depth targets must be using the same sample count. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6491 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/Common/Src/DynamicLibrary.cpp')
0 files changed, 0 insertions, 0 deletions