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| author | Rodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com> | 2010-07-18 00:18:31 +0000 |
|---|---|---|
| committer | Rodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com> | 2010-07-18 00:18:31 +0000 |
| commit | f78133f261f45dced11142cb546feba7a389d416 (patch) | |
| tree | 64c5378d499d430c15ff808bc0caf1ea70f77333 /Source/Core/Common/Src/FileSearch.cpp | |
| parent | 4b1a3152b6d0de5baf59771c3ad32ebf6c818864 (diff) | |
big changes here:
- Eliminate the useless check for cpu modifications option from efb to ram as it must be enabled always
- use constant names in dx11 for buffer length calculation instead to simplify code reading
- implemented scaled efb copy in opengl, still bugy in some games, the option is not in the gui but will add it when it works perfect
- Change the depth calculation behavior:
if the game use z textures is exactly the same as before.
if the game do not use z texture calculate z values in the vertex shader. the advantage id this approach is that early z culling is applied,
improving fill rate. this mus speed up things, even with ssaa and msaa enabled.
please test for regression and enjoy.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5896 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/Common/Src/FileSearch.cpp')
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