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| author | memberTwo.mb2 <memberTwo.mb2@gmail.com> | 2008-11-18 13:08:46 +0000 |
|---|---|---|
| committer | memberTwo.mb2 <memberTwo.mb2@gmail.com> | 2008-11-18 13:08:46 +0000 |
| commit | e069e5997a2682c4295d46872ddf8e887c6935ca (patch) | |
| tree | 9a918247b44d439a5e1c0ff34c15dc2299d3f65c /Source/Core/Common/Src/FileUtil.cpp | |
| parent | 9e31e3796a04a3348b27248d6aef817237f7138e (diff) | |
DC fix: Since game's frame-finish-watchdog have nothing to do with RTC, the faked GP watchdog moved in scheduler. DC should work for everyone now, we just may need to adjust FAKE_GP_WATCHDOG_PERIOD. TODO if it worth it: the actual re-scheduling of the new callback is stupid, so... + Some clean up. + Remove the unused GPUCallBack.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1210 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/Common/Src/FileUtil.cpp')
0 files changed, 0 insertions, 0 deletions
