diff options
| author | hrydgard <hrydgard@gmail.com> | 2009-06-28 20:04:07 +0000 |
|---|---|---|
| committer | hrydgard <hrydgard@gmail.com> | 2009-06-28 20:04:07 +0000 |
| commit | 3d9279a73f15667e94267820b0bc926394cefaa0 (patch) | |
| tree | 9dfc99dde26bee7c950c38cd8996cb20c5f82f91 /Source/Core/Common/Src/MathUtil.cpp | |
| parent | faa63713e2a645cc053c46967f24dbe79222ad35 (diff) | |
Graphics: (faked) bounding box support. Helps some Paper Mario effects although they're still a bit glitchy. Might also help other games? Enable with the #define in VideoCommon.h. Since there might be a speed hit it's off by default.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3580 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/Common/Src/MathUtil.cpp')
| -rw-r--r-- | Source/Core/Common/Src/MathUtil.cpp | 24 |
1 files changed, 15 insertions, 9 deletions
diff --git a/Source/Core/Common/Src/MathUtil.cpp b/Source/Core/Common/Src/MathUtil.cpp index 8e15cef701..c30d3b6306 100644 --- a/Source/Core/Common/Src/MathUtil.cpp +++ b/Source/Core/Common/Src/MathUtil.cpp @@ -145,12 +145,15 @@ void SaveSSEState() saved_sse_state = _mm_getcsr(); } -void MatrixMul(int n, const float *a, const float *b, float *result) +inline void MatrixMul(int n, const float *a, const float *b, float *result) { - for(int i = 0; i < n; ++i) { - for(int j= 0; j < n; ++j) { + for (int i = 0; i < n; ++i) + { + for (int j = 0; j < n; ++j) + { float temp = 0; - for(int k = 0; k < n; ++k) { + for (int k = 0; k < n; ++k) + { temp += a[i * n + k] * b[k * n + j]; } result[i * n + j] = temp; @@ -207,9 +210,9 @@ void Matrix33::Multiply(const Matrix33 &a, const Matrix33 &b, Matrix33 &result) void Matrix33::Multiply(const Matrix33 &a, const float vec[3], float result[3]) { - for(int i = 0; i < 3; ++i) { + for (int i = 0; i < 3; ++i) { result[i] = 0; - for(int k = 0; k < 3; ++k) { + for (int k = 0; k < 3; ++k) { result[i] += a.data[i * 3 + k] * vec[k]; } } @@ -226,13 +229,16 @@ void Matrix44::LoadIdentity(Matrix44 &mtx) void Matrix44::LoadMatrix33(Matrix44 &mtx, const Matrix33 &m33) { - for(int i = 0; i < 3; ++i) { - for(int j = 0; j < 3; ++j) { + for (int i = 0; i < 3; ++i) + { + for (int j = 0; j < 3; ++j) + { mtx.data[i * 4 + j] = m33.data[i * 3 + j]; } } - for(int i = 0; i < 3; ++i) { + for (int i = 0; i < 3; ++i) + { mtx.data[i * 4 + 3] = 0; mtx.data[i + 12] = 0; } |
