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authorXTra.KrazzY <XTra.KrazzY@gmail.com>2009-08-08 01:39:56 +0000
committerXTra.KrazzY <XTra.KrazzY@gmail.com>2009-08-08 01:39:56 +0000
commit51ddedf512a3795193fb809281beb5d5453bc73a (patch)
treed6f2c2dfb5e9afe3b29f84aff2f788890d358294 /Source/Core/Common/Src/PluginVideo.cpp
parent9cbfadb885b585ecbd1e93c885edeb27bbf830e7 (diff)
Frameskipping! Complete with GUI! Even my most naive approach resulted in great speeds, even with graphic-intensive games such as Pikmin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3949 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/Common/Src/PluginVideo.cpp')
-rw-r--r--Source/Core/Common/Src/PluginVideo.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/Source/Core/Common/Src/PluginVideo.cpp b/Source/Core/Common/Src/PluginVideo.cpp
index b35d62a805..159f72f261 100644
--- a/Source/Core/Common/Src/PluginVideo.cpp
+++ b/Source/Core/Common/Src/PluginVideo.cpp
@@ -50,6 +50,8 @@ PluginVideo::PluginVideo(const char *_Filename) : CPlugin(_Filename), validVideo
(LoadSymbol("Video_AddMessage"));
Video_AccessEFB = reinterpret_cast<TVideo_AccessEFB>
(LoadSymbol("Video_AccessEFB"));
+ Video_SetRendering = reinterpret_cast<TVideo_SetRendering>
+ (LoadSymbol("Video_SetRendering"));
if ((Video_Prepare != 0) &&
(Video_SendFifoData != 0) &&
@@ -59,6 +61,7 @@ PluginVideo::PluginVideo(const char *_Filename) : CPlugin(_Filename), validVideo
(Video_ExitLoop != 0) &&
(Video_Screenshot != 0) &&
(Video_AddMessage != 0) &&
+ (Video_SetRendering != 0) &&
(Video_AccessEFB != 0))
validVideo = true;
}