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authorhrydgard <hrydgard@gmail.com>2009-02-20 22:04:52 +0000
committerhrydgard <hrydgard@gmail.com>2009-02-20 22:04:52 +0000
commit6cd34b318fc46620ea85991dd1e03ea390960da3 (patch)
tree0a20c064660b03e8d440a517daa76c8707b7f514 /Source/Core/Common/Src/Timer.cpp
parentf992dae50ddbd7c20d63e6d48d5051fc1d6b392b (diff)
The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
This change also includes tons of minor code formatting cleanup. Yeah, should've separated it ... sorry :( Kills the old CPUCompare support. I'll resurrect it if I need it again, right now it mostly clutters the code. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2321 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/Common/Src/Timer.cpp')
-rw-r--r--Source/Core/Common/Src/Timer.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/Source/Core/Common/Src/Timer.cpp b/Source/Core/Common/Src/Timer.cpp
index 7eebddced3..b272092458 100644
--- a/Source/Core/Common/Src/Timer.cpp
+++ b/Source/Core/Common/Src/Timer.cpp
@@ -120,11 +120,12 @@ u64 Timer::GetTimeElapsed(void)
std::string Timer::GetTimeElapsedFormatted(void)
{
// If we have not started yet, return zero
- if(m_StartTime == 0) return "00:00:00:000";
+ if (m_StartTime == 0)
+ return "00:00:00:000";
// The number of milliseconds since the start, use a different value if the timer is stopped
u32 Milliseconds;
- if(m_Running)
+ if (m_Running)
Milliseconds = timeGetTime() - m_StartTime;
else
Milliseconds = m_LastTime - m_StartTime;