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authorRyan Houdek <Sonicadvance1@gmail.com>2016-01-21 04:37:18 -0600
committerRyan Houdek <Sonicadvance1@gmail.com>2016-01-21 07:20:21 -0600
commit1a20772ccd220730347f355f182048079c1710cd (patch)
treed81ffa2dd6f44ec931d9b7be649acab73241000b /Source/Core/Common/StringUtil.cpp
parent3a12dccac7f743b92ef1ca0fb9130453bb4ef031 (diff)
Stops netplay clients from failing to send settings on game start
Clients have no need to send their configuration information on start and the server straight out ignores it. Not to mention it shouldn't try sending a struct as a null terminated string. Cleans up how the server sends the configuration slightly as well.
Diffstat (limited to 'Source/Core/Common/StringUtil.cpp')
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