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authorLioncash <mathew1800@gmail.com>2018-03-18 15:40:37 -0400
committerLioncash <mathew1800@gmail.com>2018-03-18 15:45:20 -0400
commit2b3b1e8d09fa4aea2efa5ea4df1351da4f631e2d (patch)
tree1198f0c9c925c603376625e0223e87b2ebea3bd8 /Source/Core/Common/StringUtil.cpp
parentb86947264bed817fd8fdddb21d41efe2d0fd5869 (diff)
VertexShaderGen: Convert defines to an enum
Unlike defines, these will actually obey namespacing (should one be added), and also provide a symbol when debugging, as opposed to a magic value.
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