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| author | Lioncash <mathew1800@gmail.com> | 2018-03-18 15:40:37 -0400 |
|---|---|---|
| committer | Lioncash <mathew1800@gmail.com> | 2018-03-18 15:45:20 -0400 |
| commit | 2b3b1e8d09fa4aea2efa5ea4df1351da4f631e2d (patch) | |
| tree | 1198f0c9c925c603376625e0223e87b2ebea3bd8 /Source/Core/Common/StringUtil.cpp | |
| parent | b86947264bed817fd8fdddb21d41efe2d0fd5869 (diff) | |
VertexShaderGen: Convert defines to an enum
Unlike defines, these will actually obey namespacing (should one be
added), and also provide a symbol when debugging, as opposed to a magic
value.
Diffstat (limited to 'Source/Core/Common/StringUtil.cpp')
0 files changed, 0 insertions, 0 deletions
