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authorJosJuice <josjuice@gmail.com>2022-02-28 00:04:31 +0100
committerJosJuice <josjuice@gmail.com>2022-02-28 00:04:31 +0100
commit608799f1e454f8473e5709204adb544eac52ddca (patch)
tree24f44a311dd798e0eec02eabab1ee563fc9b6355 /Source/Core/Common/StringUtil.cpp
parentaa0ac8399765f89b988a3507c0083c598675f6cf (diff)
PixelShaderGen: Check uid_data for use_shader_logic_op
On devices which have hardware support for dual source blending but not logic ops, this lets us skip performing the framebuffer fetch in situations where the game isn't actually using logic ops.
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