diff options
| author | JosJuice <josjuice@gmail.com> | 2017-11-02 17:34:04 +0100 |
|---|---|---|
| committer | JosJuice <josjuice@gmail.com> | 2017-11-03 23:17:36 +0100 |
| commit | 6902bbb696ea7089daded57569cca637a5e69eae (patch) | |
| tree | 55770a92c545cb2aa7914b93d75da47cf4ae9512 /Source/Core/Common/StringUtil.cpp | |
| parent | 5a6d90900ec2dcf8ebec4182c29019ca5537c89f (diff) | |
When NAND is damaged, show title names from save files
The earlier code always tried to use TitleDatabase for getting
title names, but that didn't work for disc-based games, because
there was no way to get the maker ID.
Diffstat (limited to 'Source/Core/Common/StringUtil.cpp')
| -rw-r--r-- | Source/Core/Common/StringUtil.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/Common/StringUtil.cpp b/Source/Core/Common/StringUtil.cpp index a368e703fe..c904f150da 100644 --- a/Source/Core/Common/StringUtil.cpp +++ b/Source/Core/Common/StringUtil.cpp @@ -582,6 +582,6 @@ std::string UTF16BEToUTF8(const char16_t* str, size_t max_size) { const char16_t* str_end = std::find(str, str + max_size, '\0'); std::wstring result(static_cast<size_t>(str_end - str), '\0'); - std::transform(str, str_end, result.begin(), static_cast<u16(&)(u16)>(Common::swap16)); + std::transform(str, str_end, result.begin(), static_cast<u16 (&)(u16)>(Common::swap16)); return UTF16ToUTF8(result); } |
