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authorLillyJadeKatrin <lilly.kitty.1988@gmail.com>2024-02-24 12:00:09 -0500
committerLillyJadeKatrin <lilly.kitty.1988@gmail.com>2024-05-01 06:43:19 -0400
commit6f3a608e929d2973a5766197d4a5aae1c8f4fc06 (patch)
tree2672e71c771d712ae9d3a70fe13e4850f1b2ec87 /Source/Core/Common/StringUtil.cpp
parenteee77ec6b753f7c007e9b39112a7c9f82f0a15e3 (diff)
Add active leaderboard tracker to achievement manager
The active leaderboard data (leaderboards currently being attempted, which get displayed on screen) is now tracked. When a leaderboard is started its value is added to a vector (sorted by start frame). There are a separate set of client events specifically to handle leaderboard trackers, that are used to populate and manage this vector. The top portion of this vector (by RetroAchievement standards, the first four items) is exposed to be displayed on screen.
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