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authorStenzek <stenzek@gmail.com>2018-04-02 01:01:08 +1000
committerStenzek <stenzek@gmail.com>2018-04-02 01:13:24 +1000
commit8587403e0e454f176a1b259285c3d0ab703adcdf (patch)
tree97b30e5dbb7650db6d68dfbc35620e88c1cfed56 /Source/Core/Common/StringUtil.cpp
parent36ea2f7a263ac64f60d9caabc56d7cd319a29fea (diff)
ShaderCache: Write currently-known UIDs to cache when re-creating file
This way, if we load a UID cache where the data was incomplete (e.g. Dolphin crashed), we don't lose the existing UIDs which were previously at the beginning.
Diffstat (limited to 'Source/Core/Common/StringUtil.cpp')
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