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| author | Stenzek <stenzek@gmail.com> | 2018-04-02 01:01:08 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2018-04-02 01:13:24 +1000 |
| commit | 8587403e0e454f176a1b259285c3d0ab703adcdf (patch) | |
| tree | 97b30e5dbb7650db6d68dfbc35620e88c1cfed56 /Source/Core/Common/StringUtil.cpp | |
| parent | 36ea2f7a263ac64f60d9caabc56d7cd319a29fea (diff) | |
ShaderCache: Write currently-known UIDs to cache when re-creating file
This way, if we load a UID cache where the data was incomplete (e.g.
Dolphin crashed), we don't lose the existing UIDs which were previously
at the beginning.
Diffstat (limited to 'Source/Core/Common/StringUtil.cpp')
0 files changed, 0 insertions, 0 deletions
