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authorJosJuice <josjuice@gmail.com>2022-02-27 16:48:28 +0100
committerJosJuice <josjuice@gmail.com>2022-02-28 18:32:19 +0100
commitbbb64ff9930e191389a4ba7b696bb82174c30c1b (patch)
tree6f867813966673a05ef695c2993232dab8151550 /Source/Core/Common/StringUtil.cpp
parent20e4e34e9196a0ffd9a9d05c99aef46a0322a979 (diff)
Shadergen: Use real_ocol0 workaround for shader logic ops
Previously we were using this workaround when using framebuffer fetch to emulate dual source blending, but it seems like we also need to use it when using framebuffer fetch to emulate logic ops, otherwise some Adreno devices get a crash when compiling OpenGL ES ubershaders. Using the workaround in specialized shaders doesn't seem to be necessary, but I've made the same change there for consistency. This gets us closer to fixing https://bugs.dolphin-emu.org/issues/12791 but doesn't actually fix it.
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