summaryrefslogtreecommitdiff
path: root/Source/Core/Common/StringUtil.cpp
diff options
context:
space:
mode:
authorStenzek <stenzek@gmail.com>2016-01-14 01:57:01 +1000
committerStenzek <stenzek@gmail.com>2016-01-15 19:46:38 +1000
commitedebadc0936c13de5c70b149fd99cfea684d4adc (patch)
tree2d45e85539f5d31ad26e7982d4243980356de747 /Source/Core/Common/StringUtil.cpp
parent87464d432b8dbef6311ee827d592cdce84fe7b67 (diff)
PixelShaderGen: Use bitwise AND for wrapping indirect texture coordinates
(x % y) is not defined in GLSL when sign(x) != sign(y). This also has the added benefit of behaving the same as sampler wrapping modes, in regards to negative inputs.
Diffstat (limited to 'Source/Core/Common/StringUtil.cpp')
0 files changed, 0 insertions, 0 deletions