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authorScott Mansell <phiren@gmail.com>2026-08-07 17:12:00 +1200
committerScott Mansell <phiren@gmail.com>2026-08-07 18:42:52 +1200
commite5eabd08f583fbdd3bb2551778e5ecb67dff0843 (patch)
treebe3f2202e01d477b2de1fa7df11945691028528a /Source/Core/Common/Version.cpp
parent4af65cbed06816bf4626831af369d3cb3dd18675 (diff)
Optimize vertex_shader_uid_data down to 28 bytes
This started as a fixing a misalignment issue, but I got carried away. Was originally 41 bytes (overflowing it's expected 40 bytes by 1 bit). Now it's 27 bytes plus 8 bits of padding (ready for future expansion). The savings come from: - Removing UV usage from components, it can be reconstructed from texcoord_elem_count (saved 8 bits) - Removed the 8 unused bits from texMtxInfo_n_projection (saved 8 bits) - Removing unused bit from from start of components (saved 1 bit) - Removed extra bit from inputform, texgentype and sourcerow - packed texMtxInfo_n_projection and texcoord_elem_count back into the per texgen info space freed up above. (saved 24 bits) - Overlayed postMtx index and Emboss mode shifts into a union based on texgentype (saved 56 bits) - Move to a single-bit union tag, freeing up an extra bit for regular texgens. - Move PotMtx normalize into the freed up space (saved 8 bits) Total savings: 105 bits of data EDIT: Even worse, MSVC wasn't respecting pack(1) for bitfields at all, so on windows this struct was actually quite a bit larger. Something like 80 bytes, if not more. Fixed this by dropping the size of any enums used in these bit structs to u8. Our Common::BitField allows for the underlying type to be explicitly specified to something larger. msvc's bitfield packing appears to be completely braindead, can't mix sizes at all.
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