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authorScott Mansell <phiren@gmail.com>2023-02-09 20:00:04 +1300
committerGitHub <noreply@github.com>2023-02-09 20:00:04 +1300
commitaaad0cd39fca1ad020864ad7a141052179e7feb4 (patch)
tree9e29d7bd76ad9437baae1e7272dcb33732197c41 /Source/Core/Common/WorkQueueThread.h
parentccf92a3e56764d6378c436a8040519a5bffc3372 (diff)
parent2ff155f74280ea2fdbbeb0536f66b3b04a92930b (diff)
Merge pull request #11539 from phire/improve_workqueuethread
Various WorkQueueThread improvements
Diffstat (limited to 'Source/Core/Common/WorkQueueThread.h')
-rw-r--r--Source/Core/Common/WorkQueueThread.h154
1 files changed, 109 insertions, 45 deletions
diff --git a/Source/Core/Common/WorkQueueThread.h b/Source/Core/Common/WorkQueueThread.h
index 6039f7b3b9..be3c3198d4 100644
--- a/Source/Core/Common/WorkQueueThread.h
+++ b/Source/Core/Common/WorkQueueThread.h
@@ -3,12 +3,14 @@
#pragma once
+#include <atomic>
+#include <condition_variable>
#include <functional>
#include <queue>
+#include <string>
+#include <string_view>
#include <thread>
-#include "Common/Event.h"
-#include "Common/Flag.h"
#include "Common/Thread.h"
// A thread that executes the given function for every item placed into its queue.
@@ -20,89 +22,151 @@ class WorkQueueThread
{
public:
WorkQueueThread() = default;
- WorkQueueThread(std::function<void(T)> function) { Reset(std::move(function)); }
+ WorkQueueThread(const std::string_view name, std::function<void(T)> function)
+ {
+ Reset(name, std::move(function));
+ }
~WorkQueueThread() { Shutdown(); }
- void Reset(std::function<void(T)> function)
+
+ // Shuts the current work thread down (if any) and starts a new thread with the given function
+ // Note: Some consumers of this API push items to the queue before starting the thread.
+ void Reset(const std::string_view name, std::function<void(T)> function)
{
Shutdown();
- m_shutdown.Clear();
- m_cancelled.Clear();
+ std::lock_guard lg(m_lock);
+ m_thread_name = name;
+ m_shutdown = false;
m_function = std::move(function);
m_thread = std::thread(&WorkQueueThread::ThreadLoop, this);
}
+ // Adds an item to the work queue
template <typename... Args>
void EmplaceItem(Args&&... args)
{
- if (!m_cancelled.IsSet())
- {
- std::lock_guard lg(m_lock);
- m_items.emplace(std::forward<Args>(args)...);
- }
- m_wakeup.Set();
+ std::lock_guard lg(m_lock);
+ if (m_shutdown)
+ return;
+
+ m_items.emplace(std::forward<Args>(args)...);
+ m_idle = false;
+ m_worker_cond_var.notify_one();
}
- void Clear()
+ // Adds an item to the work queue
+ void Push(T&& item)
{
- {
- std::lock_guard lg(m_lock);
- m_items = std::queue<T>();
- }
- m_wakeup.Set();
+ std::lock_guard lg(m_lock);
+ if (m_shutdown)
+ return;
+
+ m_items.push(std::move(item));
+ m_idle = false;
+ m_worker_cond_var.notify_one();
}
- void Cancel()
+ // Adds an item to the work queue
+ void Push(const T& item)
{
- m_cancelled.Set();
- Clear();
- Shutdown();
+ std::lock_guard lg(m_lock);
+ if (m_shutdown)
+ return;
+
+ m_items.push(item);
+ m_idle = false;
+ m_worker_cond_var.notify_one();
}
- bool IsCancelled() const { return m_cancelled.IsSet(); }
+ // Empties the queue
+ // If the worker polls IsCanceling(), it can abort it's work when Cancelling
+ void Cancel()
+ {
+ std::unique_lock lg(m_lock);
+ if (m_shutdown)
+ return;
+
+ m_cancelling = true;
+ m_items = std::queue<T>();
+ m_worker_cond_var.notify_one();
+ }
- void Shutdown()
+ // Tells the worker to shut down when it's queue is empty
+ // Blocks until the worker thread exits.
+ // If cancel is true, will Cancel before before telling the worker to exit
+ // Otherwise, all currently queued items will complete before the worker exits
+ void Shutdown(bool cancel = false)
{
- if (m_thread.joinable())
{
- m_shutdown.Set();
- m_wakeup.Set();
- m_thread.join();
+ std::unique_lock lg(m_lock);
+ if (m_shutdown || !m_thread.joinable())
+ return;
+
+ if (cancel)
+ {
+ m_cancelling = true;
+ m_items = std::queue<T>();
+ }
+
+ m_shutdown = true;
+ m_worker_cond_var.notify_one();
}
+
+ m_thread.join();
+ }
+
+ // Blocks until all items in the queue have been processed (or cancelled)
+ void WaitForCompletion()
+ {
+ std::unique_lock lg(m_lock);
+ // don't check m_shutdown, because it gets set to request a shutdown, and we want to wait until
+ // after the shutdown completes.
+ // We also check m_cancelling, because we want to ensure the worker acknowledges our cancel.
+ if (m_idle && !m_cancelling.load())
+ return;
+
+ m_wait_cond_var.wait(lg, [&] { return m_idle && m_cancelling.load(); });
}
+ // If the worker polls IsCanceling(), it can abort its work when Cancelling
+ bool IsCancelling() const { return m_cancelling.load(); }
+
private:
void ThreadLoop()
{
- Common::SetCurrentThreadName("WorkQueueThread");
+ Common::SetCurrentThreadName(m_thread_name.c_str());
while (true)
{
- m_wakeup.Wait();
-
- while (true)
+ std::unique_lock lg(m_lock);
+ while (m_items.empty())
{
- std::unique_lock lg(m_lock);
- if (m_items.empty())
- break;
- T item{std::move(m_items.front())};
- m_items.pop();
- lg.unlock();
-
- m_function(std::move(item));
+ m_idle = true;
+ m_cancelling = false;
+ m_wait_cond_var.notify_all();
+ if (m_shutdown)
+ return;
+
+ m_worker_cond_var.wait(
+ lg, [&] { return !m_items.empty() || m_shutdown || m_cancelling.load(); });
}
+ T item{std::move(m_items.front())};
+ m_items.pop();
+ lg.unlock();
- if (m_shutdown.IsSet())
- break;
+ m_function(std::move(item));
}
}
std::function<void(T)> m_function;
+ std::string m_thread_name;
std::thread m_thread;
- Common::Event m_wakeup;
- Common::Flag m_shutdown;
- Common::Flag m_cancelled;
std::mutex m_lock;
std::queue<T> m_items;
+ std::condition_variable m_wait_cond_var;
+ std::condition_variable m_worker_cond_var;
+ std::atomic<bool> m_cancelling = false;
+ bool m_idle = true;
+ bool m_shutdown = false;
};
} // namespace Common