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authorluisr142004 <luisr142004@gmail.com>2010-02-08 09:57:52 +0000
committerluisr142004 <luisr142004@gmail.com>2010-02-08 09:57:52 +0000
commit3f90bb215ce88634cb8772d93dd03c6129fdef3b (patch)
treeff44f04a2d06d3a60e4ed3224465163f814e5b49 /Source/Core/Common
parent3915f0fbcabf8f2bb4fbf69cf57d9788eef3a1f0 (diff)
make ESC quit the game instead of toggling out of/into full screen mode (fixes issue 2246),
implement proper window handling (d3d/sw) which i believe fixes a hang that occurs when a game is stopped (plz test this :)) + some minor stuff git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5030 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/Common')
-rw-r--r--Source/Core/Common/Src/FileUtil.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/Common/Src/FileUtil.cpp b/Source/Core/Common/Src/FileUtil.cpp
index 34c93d82cf..6ddd6cdee7 100644
--- a/Source/Core/Common/Src/FileUtil.cpp
+++ b/Source/Core/Common/Src/FileUtil.cpp
@@ -80,11 +80,11 @@ bool Exists(const char *filename)
// Returns true if filename is a directory
bool IsDirectory(const char *filename)
{
- struct stat file_info;
+ struct stat64 file_info;
char *copy = StripTailDirSlashes(__strdup(filename));
- int result = stat(copy, &file_info);
+ int result = stat64(copy, &file_info);
free(copy);
if (result < 0) {